Feature request.
yishuangfrank opened this issue · 17 comments
Hi, Luxocracy.
I was wondering if you could add a text to show the mob's target, and the text is only showed when the mob is casting.
Maybe the text can be showed in the castbar.
Below would work in most cases, but there are some themes that have the spellname below the castbar rather than on/inside it.
I think that if I were to add it to the castbar, it would have to replace the spellname, as the space on the castbar is already quite limited. An alternative is to add it as an option under Status Text like the current Target Of but only when casting so add an option along the lines of Target of Spell/Ability.
You are right, the length of castbar is limited.
I just found a string in wago(https://wago.io/SyMc9BD87). It shows the target's name above the nameplate.
There is already the mob's name on the nameplate. How about show the target's name under the castbar?
I can add the you part, but putting the spell and target on the same line I would have to make it super wide. It already doesn't completely display the full spell name of certain spells, at least in English, and gets cut off because the width is limited.
It might be, but I don't want to adjust the entire theme just for this one niche feature. But what you described can be done through the theme customization quite easily by moving the Y position of the Castbar Spell Text & Castbar Spell Target up around 10-11px. And maybe reducing the font size a bit to make it fit within the castbar.
If you haven't customized anything else within the theme customization you can import this and I think that should be enough.
^1^T^SNameOnly^T^t^SDefault^T^Sspelltarget^T^Senabled^T^Svalue^B^Stype^Sactual^t^Salign^T^Svalue^SCENTER^Stype^Sactual^t^Sw^T^Svalue^N0^Stype^Soffset^t^Swidth^T^Svalue^N0^Stype^Soffset^t^Sy^T^Svalue^N9^Stype^Soffset^t^Sh^T^Svalue^N0^Stype^Soffset^t^Sheight^T^Svalue^N0^Stype^Soffset^t^Sanchor^T^Svalue^STOP^Stype^Sactual^t^Sx^T^Svalue^N0^Stype^Soffset^t^Ssize^T^Svalue^N10^Stype^Sactual^t^t^Sspelltext^T^Senabled^T^Svalue^B^Stype^Sactual^t^Salign^T^Svalue^SCENTER^Stype^Sactual^t^Sw^T^Svalue^N0^Stype^Soffset^t^Swidth^T^Svalue^N0^Stype^Soffset^t^Sy^T^Svalue^N11.5^Stype^Soffset^t^Sh^T^Svalue^N0^Stype^Soffset^t^Sheight^T^Svalue^N0^Stype^Soffset^t^Sanchor^T^Svalue^STOP^Stype^Sactual^t^Sx^T^Svalue^N0^Stype^Soffset^t^Ssize^T^Svalue^N9^Stype^Sactual^t^t^t^SWidgetConfig^T^t^t^^
And I noticed that Target's Name was colored by the class.
Coloring “You” as green may be more conspicuous.
Just a suggestion.
I've colored it as red currently, because I figured red = danger.
So basically currently it looks like this >> 你 << but in red
I mean hunter is green too, but its quite different and the ">> <<" should help distinguish between the two even further.