Wrong self count in the function Plater.IsQuestObjective
juntereiner opened this issue ยท 3 comments
Game and Plater version
Retail and last version.
Describe the bug
I use this plugin to show quest objectives numbers in nameplates: https://wago.io/PMdq2Rg_N . It uses the function Plater.IsQuestObjective which parse every lines of the tooltip to find numbers. Except it is always the number of the last member of the group, not yours. So it works when you are solo, but not in a group.
In plater.lua, around 9330, the line questData.amount = amount1
should be inside the condition if yourQuest ~= false then
for this to work.
The proposed change would fully remove quest completion data from other players, which is not intended.
I will have a look at it though, as tracking individual or necessary group progress should be a thing.
questData.ownAmount
or questData.groupAmount
will be a thing in addition to the existing values.