Firestarter
Effeh opened this issue ยท 1 comments
sorry, I have no idea how to use github properly, but I noticed firestarter upper execute wasn't working:
elseif (class == "MAGE") then
if IsPlayerSpell(269644) then -- Searing Touch
lowExecute = 0.3
elseif IsPlayerSpell(205026) then --Firestarter
highExecute = 0.9
end
think should be
elseif (class == "MAGE") then
if IsPlayerSpell(269644) then -- Searing Touch
lowExecute = 0.3
end
if IsPlayerSpell(205026) and upperEnabled then --Firestarter
highExecute = 0.9
end
just modelled it after the hunter codeblock. Actually now that I look at hunter again, careful aim/killer instinct are dependent on knowing kill shot, and it's theoretically possible to at least have killer instinct without kill shot:
elseif (class == "HUNTER") then
if IsPlayerSpell(53351) then -- Kill Shot
lowExecute = 0.2
end
if IsPlayerSpell(273887) then --> is using killer instinct?
lowExecute = 0.35
end
if IsPlayerSpell(260228) and upperEnabled then --> Careful Aim
highExecute = 0.7
end