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Firestarter

Effeh opened this issue ยท 1 comments

commented

sorry, I have no idea how to use github properly, but I noticed firestarter upper execute wasn't working:

				elseif (class == "MAGE") then
					if IsPlayerSpell(269644) then -- Searing Touch
						lowExecute = 0.3
					elseif IsPlayerSpell(205026) then --Firestarter
						highExecute = 0.9
					end

think should be

				elseif (class == "MAGE") then
					if IsPlayerSpell(269644) then -- Searing Touch
						lowExecute = 0.3
					end	
					if IsPlayerSpell(205026) and upperEnabled then --Firestarter
						highExecute = 0.9
					end

just modelled it after the hunter codeblock. Actually now that I look at hunter again, careful aim/killer instinct are dependent on knowing kill shot, and it's theoretically possible to at least have killer instinct without kill shot:

				elseif (class == "HUNTER") then
					if IsPlayerSpell(53351) then -- Kill Shot
						lowExecute = 0.2
					end
					if IsPlayerSpell(273887) then --> is using killer instinct?
						lowExecute = 0.35
					end
					if IsPlayerSpell(260228) and upperEnabled then --> Careful Aim
						highExecute = 0.7
					end
commented

Thank you for the report. This is due to changes in the talent/spell APIs with the new talent trees.

Please use the template next time.