`C_ClassTalents.GetActiveConfigID()` returns nil for new characters
KOVIKO opened this issue ยท 1 comments
There's a function isTalentLearned
that starts on line 1203 on Plater.lua (in the latest alpha build via CurseForge) that causes a bug when attempting to use C_Traits.GetNodeInfo
with a nil config ID. This can be nil on a brand new character (and maybe more than that, I'm not sure), causing an error.
A quick & dirty patch is to break isTalentLearned
prematurely with false
if C_ClassTalents.GetActiveConfigID()
is nil.
Thank you. Fixed with b07661e