[Feature Request] Make Friendly NPCs displayed based on Client's NPC Names setting
mx2k opened this issue ยท 3 comments
Hello, I am facing a screen cluttering issue with friendly NPC nameplates. It would be nice to have plater adhere to the NPC Name
settings of the client. Please let me explain with these screenshots:
Here are my NPC names settings. I should only display a few NPCs. In this case, Hostile, Quest, Interactable.
Here are my NPC names settings. I should only display a few NPCs. In this case, Hostile, Quest, Interactable.
Seen here is Plater not adhering these NPC Names settings and displaying any and all NPCs:
However, the plater tooltip states it is reading the client settings for Friendly NPCs. The feature request would be making these settings only display the friendly NPCs as configured in the client's NPC Name
dropdown.
I conclude with a final screenshot showing how few Friendly NPC names the vanilla client is showing (e.g. only the important ones, as configured):
You are mixing Nameplates with base names, which are not the same. They behave differently in quite some way.
There is an option dropdown to hide nameplates for units which don't have a "title". This is the closest one can get, as there is no way to distinguish the "classification" used by blizzard for that UI option.
As you can see, the nameplates still show:
I'll have a look and see if I can find a way to track the name on the nameplate being shown or not.
Hello, this was quick! A test shows the implementation working.
This is so much more useful for me now, properly decluttered. Thank you so much! (Option ON, Client NPC names set to interactable)
Option OFF
Option ON, Client NPC Name set to Quest Only
While I'm at it, would it be possible to have this functionality implemented for Neutral NPCs too? But since they are handled by the same settings as Enemy NPCs, it might not be possible?