Issues
- 0
Revise LICENSE
#35 opened by dolphinspired - 0
Message back when player accepts/declines a shared quest
#1 opened by dolphinspired - 0
Hotkey for saving drafts
#4 opened by dolphinspired - 1
Pets don't trigger PARTY_KILL game event
#5 opened by dolphinspired - 0
Form concept for UI
#2 opened by dolphinspired - 0
QuestBuilder UI
#3 opened by dolphinspired - 1
Radius parameter throws build error
#7 opened by dolphinspired - 0
Objective display text cannot be customized
#6 opened by dolphinspired - 0
Timed quests
#8 opened by dolphinspired - 1
Player auras
#10 opened by dolphinspired - 0
Drunk objective
#9 opened by dolphinspired - 0
Profession-based objectives
#11 opened by dolphinspired - 0
Fall damage
#12 opened by dolphinspired - 0
Inventory item objective
#14 opened by dolphinspired - 0
Unit tests for QuestEngine
#13 opened by dolphinspired - 0
Equipped item objective
#15 opened by dolphinspired - 0
Display text overhaul
#16 opened by dolphinspired - 0
Cast spell objective
#17 opened by dolphinspired - 0
Rebuild TreeMenuFrame without AceGUI
#19 opened by dolphinspired - 0
Quest Log overhaul
#18 opened by dolphinspired - 0
Merchant objectives
#21 opened by dolphinspired - 0
Quest recommendations and requirements
#20 opened by dolphinspired - 1
QuestLog repository
#23 opened by dolphinspired - 1
Position finder tool
#22 opened by dolphinspired - 0
Stance/form condition
#25 opened by dolphinspired - 0
Configurable debug settings
#24 opened by dolphinspired - 0
Quest start/finish objectives
#27 opened by dolphinspired - 0
Alternative log viewer
#26 opened by dolphinspired - 0
QuestScript documentation
#28 opened by dolphinspired - 0
Quest group size
#30 opened by dolphinspired - 0
Account-wide/global quests
#29 opened by dolphinspired - 0
More dynamic QuestInviteFrame
#31 opened by dolphinspired - 1
Handle quest IDs consistently
#32 opened by dolphinspired - 0
QuestScript syntax highlighting
#33 opened by dolphinspired - 0
Warn when about to lose draft edits
#34 opened by dolphinspired - 1
Add entity timestamps
#36 opened by dolphinspired - 1
Archive vs completed-archive
#37 opened by dolphinspired - 0
Add "Complete Quest" screen
#38 opened by dolphinspired - 0
Rethink QS keywords
#39 opened by dolphinspired - 0
Objective condition hashing
#41 opened by dolphinspired - 0
Identify targets by ID rather than name
#43 opened by dolphinspired - 1
Emote listing menu
#44 opened by dolphinspired - 0
Make QuestLog labels clickable
#46 opened by dolphinspired