SpellActivationOverlay

SpellActivationOverlay

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Cleanup texture names

ennvina opened this issue ยท 1 comments

commented

Up to #v0.3.3-alpha, only texture IDs were used. This was due to initial code which mimicked events from Retail.

Because it is much harder to read, and because the "event mimic" is barely used now, these texture IDs should be replaced by texture names.

warlock.lua is a good example that uses texture names instead of IDs.

commented

Implemented in #39