SpellActivationOverlay

SpellActivationOverlay

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Shaman: Tidal Waves

Paladin341 opened this issue · 6 comments

commented

For the Shaman class, Resto spec is missing the Spell Alert for Tidal Waves.

It uses the high_tide.blp texture in the files. "textures/spellactivationoverlays/high_tide.blp"

The spell stacks up to two times and used after casting Chain Heal or Riptide. I think it would be useful to add. I really enjoy the addon so far. Thanks for your hard work. 👍

commented

Hi and thank you for your feedback.

It looks like a good candidate for a new Spell Alert. And thank you for finding the texture file.

Considering High Tide was introduced in Warlord of Draenor, we must "invent" an appearance to attach the High Tide effect to the Tidal Waves talent.

For the record, high_tide.blp is a "top" texture, and the talent gives 2 charges of Tidal Waves.

Here are the current solutions:

  • the texture shall be hidden on top, with the same appearance for 1 or 2 charges
  • the texture shall be hidden on top, normal size with 2 charges and small size with 1 charge
  • the texture shall be rotated 90 degrees and displayed left/right (left = 1 charge, left+right = 2 charges)

Feel free to tell if one of it would be preferred and/or suggest another one.

commented

I did some digging into it. I think maybe the High Tide texture is not the best for Tidal Waves talent buff since it is really large. There was this weak aura I used in Legion where there were small blue watery orbs to the left and the right of the character (since there are 2 charges).

This Shaman Weak Aura Package is for Legion.
https://wago.io/SkCQSeibG
Specifically the Tidal Waves were based on the texture "Monk_ForceSpere_Orb.m2"

Maybe you could use that instead since it is smaller and takes up less space than High Tide.

commented

Ah I just realized that it switches from then to be a Model instead of a texture. Maybe we can get close to a blue water orb texture?

commented

I haven’t used models for now, and I’d rather stick to textures for as long as possible.

Small images are technically possible in the top-left and top-right corners, but I guess they would look weird, because I don’t know of any Spell Alert from Retail which uses these locations.

If the High Tide texture is too big, we can easily resize it. For example, I already display the Impact texture at 80% scale for Firestarter and Decimation because the full texture looks too heavy.

commented

Thanks for the awesome addon :)
Is there any news, when can we expect this feature?

commented

Implemented in #100.

See PR for more information.