Talent Loadout Manager

Talent Loadout Manager

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Import/Create is overwriting existing loadouts

rljohn opened this issue ยท 7 comments

commented

I'm having issues where importing a new loading is overwriting existing saved loadouts. I'm trying to use subcreation to import saved builds for each boss fight.

  1. Use the 'import' function as Frost to import build, called Eranog
    BsPAAAAAAAAAAAAAAAAAAAAAAkIAkIJJkISEhIJhQiIREEQiIRSSSSSSa5AAAAAAAAAAAAAA

  2. Use the 'import' function as Frost to import build, called Terros
    BsPAAAAAAAAAAAAAAAAAAAAAAkIAISSCJiERISSIkIJREEQiIRSSSSSSa5AAAAAAAAAAAAAA

After importing and applying the second loadout, both saved loadouts have the same talents as the second one I've imported. Any new loadout I create or import after this overwrites all existing loadouts.

commented

you sure it overwrites all loadouts? ๐Ÿค” it should only ever be possible for the current active loadout to get updated
I'll probably be able to take a look over the weekend :)

commented

Yeah, I setup a few configs in Unholy and Frost, and then noticed this behavior. I've started using another talent manager (still using Talent Tree Tweaks) for now but I'm happy to take another look if you're not able to reproduce.

commented

I've disabled the automatic updates of custom loadouts, and they should now only update when you manually save (in right-click menu for now)

commented

when i try to delete one build that was saved before my game crash ... that was very strange

commented

3x SharedXML/PortraitFrame.lua:73: SetPortraitToTexture(): Texture is not 64x64 pixels: TargetingFrame/UI-Classes-Circles.

[string "=[C]"]: in function SetPortraitToTexture' [string "@SharedXML/PortraitFrame.lua"]:73: in function SetPortraitToAsset'
[string "@SharedXML/PortraitFrame.lua"]:93: in function SetPortraitToClassIcon' [string "@Blizzard_ClassTalentUI/Blizzard_ClassTalentFrameTemplate.lua"]:158: in function UpdatePortrait'
[string "@Blizzard_ClassTalentUI/Blizzard_ClassTalentFrameTemplate.lua"]:21: in function <..._ClassTalentUI/Blizzard_ClassTalentFrameTemplate.lua:11>

Locals:
(*temporary) = ClassTalentFramePortrait {
0 =
}
(*temporary) = "TargetingFrame/UI-Classes-Circles"

commented

4x SharedXML/FunctionUtil.lua:97: stack overflow
[string "@SharedXML/FunctionUtil.lua"]:97: in function `GenerateClosure'
[string "@ImprovedTalentLoadouts/ImprovedTalentLoadouts.lua"]:234: in function <...ns/ImprovedTalentLoadouts
snip

commented

@devil81 that's a completely different addon, and nothing to do with mine ๐Ÿ™‚