NPC talk detection prefix tooltip states non-EMOTE channels are supported
Meorawr opened this issue ยท 1 comments
The chat frame code for detecting NPC talk only works on the EMOTE channel despite what our tooltip says for the NPC talk detection pattern setting.
Total-RP-3/totalRP3/tools/Locale.lua
Line 595 in e8d2561
This has been broken for ~4 years as part of what looks like a rewrite of the chat frame code in e6a60c2. Either it was broken unintentionally or the tooltip text wasn't updated to account for the change - either way one of them needs correcting.
This change was intentional as supporting SAY
would be difficult for "headless" emotes, such as /say | The snow glows white on the mountain tonight.
. For EMOTE
we replace the character name by the first word, so The
here, which makes it clickable. If we were to do the same for SAY
it would appear as [The]: snow glows white
, or worse with possible chat addons installed (Like [The:60:Group 2]: snow glows white
.
EMOTE
is the only channel that will not format the messages in such way.