WoW-Pro Guides

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|LVL| level tag

CodingDino opened this issue ยท 9 comments

commented

Disappears after a user reaches the listed level (listed for "grind until X level" notes). Possibly also add a tag that does not show until a user is ABOVE a certain level.

commented

I like the idea for a tag for when the player reaches a certain level (i.e 5.75, 10.75 = 3/4 thru level 5 and 10) the step will close or if they are past that point won't even open.

commented

I really like this idea. I just use a note right now and say:
N Level check. |N|If you are not 7th level yet then grind mobs till you obtain level 7.|
would love to have:
L 7th Level. |LVL|7| |N|You are not at the required level yet so grind mobs till you level.|
so that it would auto-complete upon gaining the level and move on to the next steps.
Hope this can be implemented soon!

commented

Going to try and get all these tags done this week since people are coding new guides now for Cata.

commented

Working on this now.

commented

Added.

commented

SYNTAX:

L Level X|LVL|X|N|Kill mobs until you reach level X.
where "X" is the level you want the user to reach.

MINLVL and MAXLVL are not implemented.

commented

Exactly, thanks for the clarification. Honestly I do not plan to implement other versions of this - If you want something to go away when the user reaches a certain level, use this. If you want something not to show up until the user reaches a certain level, put this in front of it.

Though, I suppose having a note to go train your skills when they reach a certain level pop up and become sticky would be nice.... >_< Oh fine, I'll think about it.

commented

It seems like you want this to work like a sticky step note, with the |US| being dependent on the user reaching a specified level. This is a great idea, but I think it seems rather different than toggling only the display or non-display of a step based upon player level.

So I would suggest 3 new tags and a new objective type.

New objective type:

L - Level - Works like a sticky stepped Note, but requires a |LVL| tag which specifies the level at which the note unstickies. Instead of displaying the name of the quest in the step title, shows something like "Grind mobs until you reach level X" where x is, of course, determined by the associated |LVL| tag.

New Tags:

|LVL| - used with the Level objective, displays the step until the user reaches a specified level.

|MINLVL| - disables the display of the step unless the user has reached a given minimum level.

|MAXLVL| - disables the display of the step once the user has exceeded a given maximum level. (So if the |MAXLVL| is 25, the step will no longer display if the player is level 26 or above.)

commented

I like this idea, I would hesitantly say dispense with the |LVL| tag altogether, it seems pointless if we've got both MINLVL and MAXLVL