Arrow
CodingDino opened this issue ยท 7 comments
Please add this as an optional item. I'll always have tomtom (and would prefer using it to a built-in arrow) unless you make the built-in arrow equally functional, e.g., able to be set manually - like in tomtom with the /way command. I don't want to have to have two arrows on my screen!
The reason it's a module is so that it can be disabled, TomTom or Carbonite can still be used. And I'm still not even sure we're going to do it. So don't worry :)
Had a thought that if you DO decide to do this, it might be cool to do an optional HUD arrow display that would place an arrow on the screen which rotates around the player/center of the screen in a large circle, perhaps changing color like the tt arrow does, with an adjustable alpha. Anyway, just something that would set it apart, and I think would be pretty neato.
I was taking a look in the LibMap's functions. If it does everything it advertises, then it would be quite easy for us to do our own TomTom. Something to think for the future...
Especially since the arrow will not be functional in Northern and Southern Barrens tomorrow if the Shattering happens :( It should work everywhere else, though.
Having worked with TomTom, LibMapData and Astrolabe, I can assure you this is a really big project.
I am closing this out as @silvann has not been pursuing this work and I have been working with Jim to improve TomTom and also to support Carbonite.