Keybindings/buttons
CodingDino opened this issue ยท 12 comments
Having the option to enable some toggles as keybindings or buttons on or above the titlebar has been suggested. Examples include: Showing/hiding coordinates, notes, quest tracking, color coding quest names based on level, showing/hiding the full guide frame.
Think it might be possible to add a keybind use a quest item? Or is there a UI related limitation imposed by Blizzard?
Oh it's entirely possible, I think there's a request for that specifically floating around somewhere. I just haven't gotten to it yet :D
I implemented a 'use item' and 'target' keybidings, to mimic their respective buttons. But they only try to use the current step (rows[1]). But I think it would be interesting to work on the next visible item or target button. So, I'm chaging that now before pushing it.
That would definitely be the implementation I'd look for. The only funky thing comes in when there are sticky steps, and multiple target or use buttons for them. This is a pretty rare case, though.
Hmm. Like if there's a sticky step at the top with, say, a 'use item' and another step below that also has a 'use item'? The way I'm implementing, the keybind will remain with the top sticky step, but this can be changed later.
Almost done, just need to pick default keys for the 'use item' and 'target'. I was thinking CTRL-SHIFT-I and CTRL-SHIFT-T, respectively. Thoughts?
Well, there's always the option to add more keybindings, but anyone can create issues with specific keybinding requests later. With the framework already implemented, adding more keybindings is quite easy.