Souschef's • Healer UI

Souschef's • Healer UI

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The next iteration of my UI designed for Healer specs.

I've been working on a new UI for quite a while, something a bit more centred and less text-cluttered.

If you have any questions or need help please feel free to drop by my Twitch or Discord at any time.

If you want all the Filters as well as Details, BigWigs and Parrot settings you're welcome to get ElvUI Plugin over here.

Included ElvUI Modifications:

- ElvUI

- AddOnSkins

- Clean Boss Button

- ElvUI Shadow & Light

- ElvUI CustomTweaks

- ElvUI EverySecondCounts

Version:

(23/03/2018) 1.11 Changelog:

- Fixed the Objective tracker so that it no longer disappears completely in certain situations.

- Added a Target of Target frame (disabled by default) for those who want to use it.

- Nudged the minimap, minimap button rack and the minimap action bar so that they are no longer hugging the edge of the screen.

- Adjusted the CD number colours so that they fit with the UI's faded colour scheme.

- Adjusted the focus frames.

(06/02/2018) 1.10 Changelog:

- Combat Fade on the player frame / resource is gone. Really created more problems than it solved.

- Some cute nameplate changes e.g. enemy nameplates will now flash when you have aggro, and enemy nameplates will now turn white if the unit is soft cc'd (root, polymorph, banish etc.)

- Added an extra mouseover action bar to the right of the main three. I use it for quick access to consumables but feel free to just disable it. (Bar 5)

- Moved the debuff frame to be to the right of the player frame.

- Changed the debuff icon size to 26.

- Adjusted the minimap size so that it aligns with the action bar under it.

- Added the minimap button rack to the right of the minimap because I use way too many useless addons.

- Tooltips should now be disabled in combat.

- Added even more spells to the "AnnoyingShit" filter.

- Created an "AmazingShit" filter to track the party's defensive cooldowns.

- Party's defensive abilities should now appear as an icon on top of the players' party frames.

(22/12/2017) 1.0 Release

Fonts

The dominating font used in the UI is HaxrCrop (http://www.fonts2u.com/haxrcorp-4089-cyrillic-altgr-regular.font). I absolutely love it but there's a little problem. Since it's a bitmap font, anything beyond 17p in size looks abysmal. In order for it to look good at 17p please use "monochrome outline" wherever it is available. If it's not, play around with the sizes and the outline types but it should always look decent with just an "outline" at 16p.

I'm pretty sure that after the import the font is going to be broken and if you want to keep using the font from the screenshot here's what you need to do:

1. Download the font (http://www.fonts2u.com/haxrcorp-4089-cyrillic-altgr-regular.font). The reason we are using this link is because ElvUI will only eat .ttf while all the other variations of this font are .fon

2. Copy it into "World of Warcraft\Interface\AddOns\ElvUI\media\fonts\"

3. Rename the font into "HaxrCorp12cyr" while leaving the extension the same

4. Open "World of Warcraft\Interface\AddOns\ElvUI\media\sharedmedia.lua" with a text editor

5. Add exactly this line at the end of the file: LSM:Register("font","HaxrCorp12cyr", [[Interface\AddOns\ElvUI\media\fonts\HaxrCorp12cyr.ttf]])

6. Save it and restart the game.

Wherever I can't use HaxrCrop, usually because I need larger-sized text, I use Expressway. Works great if you need a font for BigWigs, xct+, the chatbox etc.