Built off Quazzi's base and adjusted to fit my likings. Made specifically for DF S2 dungeons, and will update as new seasons happen. Nameplates are smaller out of combat and get bigger when you are in combat with the mobs. Has a mod script to hide some slimes in Brackenhide, if you want to show them go to modding and uncheck "BHH - Hide Decaying Slime Nameplate". Anything I missed or you think could be added/changed let me know. Should work with afflicted mobs, but haven't tested that yet.
-Nameplates-
Fuchsia (pinkish?)- mobs that need to be kicked
Aqua - mobs with frontals or abilities to CC
Blue - mobs with an aoe whirlwind type ability
White - bosses/mini bosses without important kicks/frontals/aoes
Gray - basic mobs without anything important
Lime - priority adds spawned by bosses/trash
Red - dps/heals with threat or tank without threat
Pale Green - dps/heals solo with threat, dps/heals without threat ortank with threat on non DF S2 dungeon mobs
-Cast Bars-
Thicker Orange - priority kick
Green "flashy/sparkly" - important kick, but not necessarily prio
Yellow - kickable cast
Orchid (idk pale pink?) - ability that needs to be stopped with cc
"Medium" Turquiose - aoe/whirlwind type ability
Red Orange w/ chevrons on cast bar - frontal ability
Gray - non kickable ability