Replaces Unit Name and target names with custom settable Names.
for details go to Bars -> text -> custom text and add
{func local player, combat = …; local Lib = LibStub("CustomNames");return Lib.Get(player.nome);}
this should replace data2 (player name which in total would look like
{data1}. {data3}{func local player, combat = …; local Lib = LibStub("CustomNames");return Lib.Get(player.nome);}
REQUIRES Custom Names in order to work