Pari Plater Profile

Pari Plater Profile

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Designed to have a minimal look and visually similar to the default Blizzard nameplates but with a large amount of functionality. Includes Continuity's mob coloring system but I've set up the colors to highlight the mobs I think are priority. Hot pink are mini bosses and high health mobs that should be targeted while you do mechanics with the other mobs

The default blue / T1 mobs are the most dangerous/mechanical of the encounter other than the hot pink mobs (which sometimes might not be as difficult)

The bright blue / T2 mobs are casters and other high-priority targets

The blueish-green / T3 mobs are mobs with frontals or other disruptive attacks but a step below T2 in priority

A border of orange ants crawling means the mob is enraged

A border of blue ants crawling means the mob has a purgable/stealable buff

Either of these dispellable/soothable buffs will change the nameplate incandescent blue as well

If the cast bar is yellow it means you have a kick available.

If the cast bar is purple it means you will have a kick available by the time the cast goes off

If the cast bar is black it means you do not have a kick available

The big single arrow on one side means this is the mob with the highest health in the group (for bolstering or just bringing down packs efficiently)

If the mob is yellow then it is inspiring (for inspiring affix)

If the mob is inspired it will be a more classic green than the T3 mobs (if I ever figure out how to add my settings to the default)

The regular blizzard-red color for enemy mobs means threat is normal -- if you are a tank then this means you have threat. If you are a DPS/healer it means the tank has more threat than you. The color turns a lighter shade of red if threat is "bad" meaning if you don't have threat as a tank or you do have threat as DPS/healer.

The mob coloring and cast indicators are aimed at a premade group meaning you have planned cc/interrupts/etc for the less important stuff. I have tried to highlight the stuff that will really slow a key down like shields, heals, and really disruptive AOE/dots/other wipers.

I hope you enjoy and please let me know what I can improve