General scheme:
Magenta = interrupt
Pink = secondary interrupt / either interrupt or stun
Green = stun/disrupt
blue = secondary stun/disrupt
teal = miniboss/high hp prio
Brown = tank mob, often with frontals
Orange = misc
General scheme:
Magenta = interrupt
Pink = secondary interrupt / either interrupt or stun
Green = stun/disrupt
blue = secondary stun/disrupt
teal = miniboss/high hp prio
Brown = tank mob, often with frontals
Orange = misc