Colours the health bars in Vuhdo for group members affected by Glimmer of Light.
NEW VERSION
Thanks to @Ivaria and their implementation of something just like this for Atonement (https://wago.io/n7puIO3be) I have updated the bouquet to use a built-in Vuhdo function that should help with performance. Updated installations instruction below.
Installation
1. Vuhdo Options -> General tab -> Bouquets
2. Import, then paste the import string
3. Add "Glimmer of Light" as a custom debuff. Make sure to uncheck "Bar Color" and "Others" (in spell source)
Once you've imported the Bouquet, you have to assign it to your health indicator:
1. Vuhdo Options -> General tab -> Indicators (under Advanced)
2. For the "Health Bar" indicator, select the imported Bouquet.
That should do the trick! See screenshot for exact location.
Some notes
- The colouring for Glimmer has lower priority than the colouring for debuffs (magic, poison, etc) so if a group member has both a dispellable debuff and glimmer you won't be able to see glimmer.
- This doesn't show the duration of the glimmer buff on its own. Create another Bouquet for glimmer itself and add it to the panel (via the HoTs configuration) (new version does this using custom debuffs)
- It will only work with the English client as it uses the explicit spell name, I'll update if I can figure out a locale-independent way of tracking the buff. It should work in all clients now.
To change the colour, go to General -> Bouquets and select the bouquet from the dropdown menu at the top. In the "Bouquet Details" select #6 (Custom Flag) the click the green/blueish "Item" on the left to open the colour selection window. Pick a new colour and save.
I'm using a custom health bar bouquet, can I just have the Glimmer colouring? -- Sure you can!
Edit your bouquet, add an entry in the Bouquet Details and place it wherever makes sense for you. As the "Select special event…" select "CUSTOM FLAG" and enter the following at the bottom (3rd screenshot shows everything you need)
return VUHDO_getUnitCustomDebuffs()[VUHDO_unitInfo["unit"]]["Glimmer of Light"] and true or false;
Then simply track "Glimmer of Light" as a custom debuff (see instructions above)