Blood DK: Death Strike Estimator (Spark Version)

Blood DK: Death Strike Estimator (Spark Version)

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Estimates next Death Strike heal and shows what your health would be after on a "spark" that you overlay over your existing heathbar. Changes color to lighter green when Death Strike would overheal.

Make sure to select your health bar as "Anchor Frame" and then adjust the size to fit your bar.

Other Notes:

  • Roughly x20 times more performant than original code, at no cost of moment-to-moment correctness
  • Easy to read display, no need to do math in head
  • Debug messages option to check for rough correctness vs. actual Death Strike heal values
  • Can change colors of spark (base color in Display, overheal color in Conditions)
  • Can change so not hidden when DS is uncastable, simply increase the alpha of the spark color in Conditions

Forked from my Blood DK: Health Bar w/ Integrated Death Strike Estimation bar that includes a health bar and several other bars for measuring absorbs (Blood Shield/AMS/other absorbs). Link: https://wago.io/Vkk4in0fG

CREDIT:

  • Original Death Strike estimation logic from "DK-Blood Death Strike" by @Hamsda and friends
  • Some inspiration from "WoG Heal Predictor" by @Woliance
  • Idea for "spark" based display from "DS Heal Prediction" by @BanterDK