Blood DK: Health Bar w/ Integrated Death Strike Estimation

Blood DK: Health Bar w/ Integrated Death Strike Estimation

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Shows player health with estimation of next Death Strike's healing integrated into the bar. Healing estimation changes color, gray if not enough RP, light green if would overheal, green otherwise. Smaller bars show absorb status proportional to player health, top right is Blood Shield, bottom left is Anti-Magic Shell, and bottom right shows all other absorbs.

List of Absorbs bars (all scale to your max health):

  • Top Right, Dark Red -> Blood Shield absorb
  • Bottom Left, Light Green -> AMS absorb
  • Bottom Right, Blue -> All other Absorbs (not including AMS or Blood Shield)

If you prefer to use your existing health bar, I've made a "spark" version that you can put over the bar. Link: https://wago.io/XWYq95lH5

Other Notes:

  • Roughly x20 times more performant than original code, at no cost of moment-to-moment correctness
  • Easy to read display, no need to do math in head
  • Debug messages option to check for rough correctness vs. actual Death Strike heal values
  • WAGO GIF has hidden bonus Boralus dog
  • Dragonflight buffs/debuffs are WIP, I've got a couple in that I've noticed

CREDIT:

  • Original Death Strike estimation logic from "DK-Blood Death Strike" by @Hamsda and friends
  • Some inspiration from "WoG Heal Predictor" by @Woliance