Death Knight: Unholy

Death Knight: Unholy

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HUD/Rotation for Unholy Death Knight

Requires Level 100+. Unexpected errors may occur at lower levels.

Supplementary defensive cooldown auras: https://wago.io/Sy5ASsoJf

If you'd like to support what I do, please visit this link http://ko-fi.com/mnejing

IMPORTANT NOTE: This pack uses some fonts and textures from ElvUI, AddonSkins (ElvUI addon), and Details! Damage Meter. If you are not using any combination of these and wish to retain the overall look, I've created a basic addon that loads a few textures and fonts by way of LibSharedMedia-3.0. http://bit.ly/MnejingAuras (Download and extract to your WoW\Interface\Addons\ folder). Combine with https://www.curseforge.com/wow/addons/masqueelvuiesqueskin to get matching icons.

Features:

• 6 skull textures for each Unholy rune. Will animate to show cooldown progress. Becomes an Unholy green color when full.

• Outbreak glow when current target is missing Virulent Plague.

• Stack counter on Festering Strike for Festering Wound stacks on target.

• Death Coil glow for Sudden Doom procs.

• Scourge Strike is replaced with Clawing Shadows if the talent is taken.

• Scourge Strike/Clawing Shadows will glow when Scourge of Worlds is applied to the target.

• Death Strike icon changes to Epidemic, if talented.

• Apocalypse glows when you have 6+ stacks of Festering Wounds on the target.

• If talented, Soul Reaper will appear over Apocalypse when available to cast.

• Cooldown bars on the bottom for Dark Transformation, Summon Gargoyle (if talented), and Unholy Frenzy (if talented).

• Top progress bar for Virulent Plague on current target.

• Range checking desaturates to a red color when the ability is not in range.

Update - September 14, 2018

• Hopefully fixed a glow bug in Death Coil

• Added support for Soul Reaper

• Refactored stuff.

Update - July 18, 2018

• Updated for BfA prepatch. Let me know if anything is broken.

Update - February 16, 2018

• Back-end Lua cleanup for readability.

Update - December 22, 2017

• Cooldown bars now use mm:ss format.

Update - December 8, 2017

• Added Scourge of Worlds tracking

• Fixed Chains of Ice aura, forgot to set it back to Custom trigger when changing something.

Update - December 8, 2017

• Minor visual changes and code cleanup.

• Added support for Cold Heart legendary. Works the same as my Frost DK auras.

Update - November 12, 2017

• Fixed localization issues.

Update - November 6, 2017

• Added fix to ensure Apocalypse is equipped to squelch rare error.

Update - November 5, 2017

• Fixed comparing number to nil error in cooldown bar custom text. Possible performance increase.

• Added Summon Pet reminder

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Color Stuff: (ignore this if you like the current colors)

The purple and red desaturation colors can be adjusted in each individual aura. Check the custom triggers, custom duration or custom text (it's set differently in different places for various reasons). Any colors you want to change are in the SetVertexColor lines. It uses percentage RGB, which you can either get from using an online calculator or doing a bit of math with your own calculator.

1. https://andylangton.co.uk/tools/colour-converter is a great tool. You can convert Hex color or standard 0-255 RGB to RGB percentage. (i.e. 65% = 0.65)

OR

2. Using your own calculator, you can divide your desired RGB value by 255, trim all but 2 decimal places and use that (e.g. 166/255 = 0.65).

Examples (and original values):

…SetVertexColor(0.42,0.3,0.75,1) is the purple desaturated color at 100% alpha (the final value of the 4 values, 1) when an ability cannot be used at the moment (on CD or not enough charges)

…SetVertexColor(0.65,0.22,0.30,1) is the red desatured color at 100% alpha when an ability cannot be used as you are out of range.