Druid: Balance

Druid: Balance

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HUD/Rotation for Balance Druid

Requires Level 100+. Unexpected errors may occur at lower levels.

If you'd like to support what I do, please visit this link http://ko-fi.com/mnejing

IMPORTANT NOTE: This pack uses some fonts and textures from ElvUI, AddonSkins (ElvUI addon), and Details! Damage Meter. If you are not using any combination of these and wish to retain the overall look, I've created a basic addon that loads a few textures and fonts by way of LibSharedMedia-3.0. http://bit.ly/MnejingAuras (Download and extract to your WoW\Interface\Addons\ folder). Combine with https://www.curseforge.com/wow/addons/masqueelvuiesqueskin to get matching icons.

Features:

• Moonfire and Sunfire will highlight when missing from the target.

• Pandemic tracking on Moonfire and Sunfire. Disabled by default. Can be changed, per aura, by going to the Actions tab, Custom Code and changing aura_env.pandglow = false to aura_env.pandglow = true.

• Solar Wrath will glow with 2 or more stacks of Solar Empowerment. Stack counter on aura for total Empowerment stacks.

• Lunar Strike will glow with 2 or more stacks of Lunar Empowerment. It will also glow with an Owlkin Frenzy proc and at least one stack of Empowerment. Stack counter on aura for total Empowerment stacks.

• Starfall icon changes to Fury of Elune or Moons, if selected.

• Moon aura will show a sweep for the recharge duration. GCD sweep is unaffected and takes priority.

• Top progress bar for Stellar Flare debuff on target, if talented.

• Bottom progress bars for tracking Celestial Alignment/Incarnation, Warrior of Elune (if talented), and Force of Nature (if talented).

• Top right corner text can be disabled or adjusted as needed, these are currently just what my binds are.

• Range checking desaturates to a red color when the ability is not in range.

Update - July 20, 2018

• Updated for BfA Prepatch.

Update - March 1, 2018

• Added tracking for Oneth's Intuition to Starsurge.

• Added a progress bar to track Oneth's Intuition procs for Starfall, as there isn't currently a Starfall icon aura.

Update - February 16, 2018

• Back-end Lua cleanup for readability.

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Color Stuff: (ignore this if you like the current colors)

The purple and red desaturation colors can be adjusted in each individual aura. Check the custom triggers, custom duration or custom text (it's set differently in different places for various reasons). Any colors you want to change are in the SetVertexColor lines. It uses percentage RGB, which you can either get from using an online calculator or doing a bit of math with your own calculator.

1. https://andylangton.co.uk/tools/colour-converter is a great tool. You can convert Hex color or standard 0-255 RGB to RGB percentage. (i.e. 65% = 0.65)

OR

2. Using your own calculator, you can divide your desired RGB value by 255, trim all but 2 decimal places and use that (e.g. 166/255 = 0.65).

Examples (and original values):

…SetVertexColor(0.42,0.3,0.75,1) is the purple desaturated color at 100% alpha (the final value of the 4 values, 1) when an ability cannot be used at the moment (on CD or not enough charges)

…SetVertexColor(0.65,0.22,0.30,1) is the red desatured color at 100% alpha when an ability cannot be used as you are out of range.