HUD/Rotation for Feral Druid
Requires Level 100+. Unexpected errors may occur at lower levels.
If you'd like to support what I do, please visit this link http://ko-fi.com/mnejing
IMPORTANT NOTE: This pack uses some fonts and textures from ElvUI, AddonSkins (ElvUI addon), and Details! Damage Meter. If you are not using any combination of these and wish to retain the overall look, I've created a basic addon that loads a few textures and fonts by way of LibSharedMedia-3.0. http://bit.ly/MnejingAuras (Download and extract to your WoW\Interface\Addons\ folder). Combine with https://www.curseforge.com/wow/addons/masqueelvuiesqueskin to get matching icons.
Features:
• Rake and Rip auras work as dot trackers. They will glow if debuff is missing from the target.
• Rake and Rip have Pandemic tracking to glow the icon when you can safely re-apply either without wasting dot duration. Either can be disabled by going to the Actions tab, and changing the "true" to "false" under Custom Code.
• Shred will desaturate if using it will overcap your combo points.
• Thrash icon is a placeholder when not using Brutal Slash or Savage Roar.
• Savage Roar will glow when at max combo points and you don't current have the buff.
• Ferocious Bite will glow when at max combo points, Rip is present, and you have 50 or more energy.
• Maim icon will be replaced by Moonfire when talented in to Lunar Inspiration.Moonfire will glow when not on target. If Moonfire is on the target or your CP will cap by using it, it will desaturate.
• Bottom progress bars for tracking Berserk and Tiger's Fury. Berserk will adjust to Incarnation: King of the Jungle if talented.
• Top right corner text can be disabled or adjusted as needed, these are currently just what my binds are.
• Range checking desaturates to a red color when the ability is not in range.
Update - July 21, 2018
• Fixed an issue with Moonfire when running Lunar Inspiration. Sorry :(
Update - July 20, 2018
• Updated for BfA Prepatch. Let me know if there are issues.
Update - February 20, 2018
• Swapped Rip and Shred to keep dots together.
• Removed Moonfire bar and put the dot duration inside of the icon aura to match Rip and Rake.
• Added a bar for Clearcasting. Can be disabled if it's too spammy.
Update - February 19, 2018
• Fixed an issue with Moonfire icon still showing up when not talented in to Lunar Inspiration.
• Possible support for Fiery Red Maimers. I don't actually have this legendary, but it should work. Ashamane's Fury or Moonfire icon will be replaced by Maim when the legendary buff is active.
Update - February 18, 2018
• Added support for Lunar Inspiration. When selected, Moonfire takes the place of Ashamane's Frenzy icon. A progress bar will appear at the bottom for Ashamane's Frenzy. A progress bar has been added to the top for the Moonfire debuff on your target.
Update - February 16, 2018
• Back-end Lua cleanup for readability.
Update - February 13, 2018
• I really hate doing Pandemic stuff.
Update - February 11, 2018
• Fixed Rake pandemic tracking.
Update #2 - February 8, 2018
• Added pandemic tracking to Rip and Rake.
Update - February 8, 2018
• Fixed an issue with Trash not showing up when talented in to Sabertooth.
Update - February 6, 2018
• Ferocious Bite now also requires 50+ energy to glow.
Update - January 29, 2018
• Ferocious Bite only glows when Rip is on the target and you have 5 Combo Points.
• Left and right side progress bars for Predatory Swiftness and Survival Instincts.
Update - January 6, 2018
• Brutal Slash should now properly display stacks and recharge duration per stack.
• Fixed the Thrash icon. Accidentally forgot to change it from the Shred icon.
• Thrash will now replace Brutal Slash when stacks are on CD. Trial run of this feature, will remove it if people don't like it.
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Color Stuff: (ignore this if you like the current colors)
The purple and red desaturation colors can be adjusted in each individual aura. Check the custom triggers, custom duration or custom text (it's set differently in different places for various reasons). Any colors you want to change are in the SetVertexColor lines. It uses percentage RGB, which you can either get from using an online calculator or doing a bit of math with your own calculator.
1. https://andylangton.co.uk/tools/colour-converter is a great tool. You can convert Hex color or standard 0-255 RGB to RGB percentage. (i.e. 65% = 0.65)
OR
2. Using your own calculator, you can divide your desired RGB value by 255, trim all but 2 decimal places and use that (e.g. 166/255 = 0.65).
Examples (and original values):
…SetVertexColor(0.42,0.3,0.75,1) is the purple desaturated color at 100% alpha (the final value of the 4 values, 1) when an ability cannot be used at the moment (on CD or not enough charges)
…SetVertexColor(0.65,0.22,0.30,1) is the red desatured color at 100% alpha when an ability cannot be used as you are out of range.