Feral WOTLK HUD
DRUID DISCORD : https://discord.gg/classicdruid
In version 22, we dropped support for "Block Undesirable Feral Spells". If you update to version 22+, everything is fine for you. Otherwise, you should remove "Block Undesirable Feral Spells" manually inside weakaura group "Feral HUD" > "Feral Scripts".
Once installed, you can reduce/increase the scale and move each group to fit your UI.
You discovered a bug ? Send me a private message on Discord (arialpew).
Features
This weakaura assume you play only Feral DPS and offtank time to time. The goal is to have a complete interface for Feral DPS without bloating your UI with unnecessary elements - while having all the bleeding edge features assembled together.
For best stats, bis gear, bis enchants, bis gems, leveling, use wowhead guide for Feral DPS in WOTLK : https://www.wowhead.com/wotlk/guide/classes/druid/feral/dps-bis-gear-pve-phase-3 (there's also a pure Feral tank guide accessible in the top menu).
- Optimized (does not consume a lot of CPU) and accessible (easy to use). All texts use the font "2002 Bold" and icons size are power of 2 (16x16, 32x32, 64x64). Use sound only when necessary (savage roar clipping, ferocious bite window alert, innervate called). No "layout shift" when you change form (the UI layout is harmonious across all forms). All texts size are normalized.
- Energy bar, rage bar, mana bar, GCD bar. You can see your energy in human and bear.
- Combo points with color gradient for each point. Come from https://wago.io/K54TairJU
- Mangle tracking (duration, with trauma debuff detection in case you are lucky enough to have one).
- Savage Roar tracking (duration), include configurable clipping helper with no-4p T8 & 4p T8 support (see rotation). Come from https://wago.io/SsjxV45cW
- Rake tracking (duration, in cat form only).
- Rip tracking (duration).
- Ferocious Bite window helper (configurable, see rotation). Come from https://wago.io/VufTXSjHS
- Flowerweaving window helper (configurable, see rotation).
- Lacerate tracking (duration & stack, in bear form only).
- Enrage tracking (cooldown, in bear form only).
- Tiger's Fury tracking (cooldown, in cat form only).
- Faerie Fire tracking (cooldown).
- Demo Shout tracking (duration, compatible with all similar debuffs, in bear form).
- Sunder tracking (duration & stack, compatible with all similar debuffs, in cat form).
- And way more tracking : Berserk (duration & cooldown), Sprint (duration), Barkskin (duration), Survival Instinct (duration), Hysteria (duration & cooldown), Bloodlust (duration), Pain Suppression (duration), Guardian Angel (duration), Berserking from weapon (duration), Predatory strike for instant healing/battlerez (duration), common idols (duration).
- Common Feral offtank trinkets tracking (Monarch Crab, Heart Of Iron). You can easily add your own with duplication, just change the buff ID in "Trigger" tab.
- Common Feral DPS trinkets tracking (Mjolnir Runestone, Comet's Trail, Agility Darkmoon card, Death Verdict, Death Choice, Dark Matter). Also show the internal cooldown. You can easily add your own with duplication, just change the buff ID in "Trigger" tab.
- Compatible with OmniCC addon (doesn't have duplicate text timer overlap).
- Summon "Albinos Snake" when you shift from bear to cat form (work only in combat to prevent stealth break issue). This slightly increase your DPS when you offtank and swap from bear to cat form. Require you to buy "Albinos Snake" in Dalaran. Come from https://wago.io/4ScaD_WY8 (included in this weakaura).
- Auto-ask hand of salvation with 1 button macro (pick a Paladin automatically). Come from https://wago.io/xu3fzSO5g (included in this weakaura).
- Innervate alert (make a sound when someone request "innervate" in whisp, also glow it's raid frame, and respond to player whisp with the current innervate cooldown if it's not available).
- Druid raid buff missing detector (show an icon with buff missing on all raid frame that doesn't have mark of the wild or gift of the wild max rank).
- Toolbar with sappers, saronite bombs, rocket boots, glove enchant, potions tracking (cooldown). Show how much sappers, saronite bombs and wild spineleaf you have available in your bags.
- Componentized : get element you like and ditch the rest, nothing will broke. Also tested and used by myself so expect fast upgrade.
For Omen of clarity tracking, I use "SpellActivationOverlay" addon : https://www.curseforge.com/wow/addons/spellactivationoverlay
I suggest you to use your own weakaura for Omen of clarity, or use "SpellActivationOverlay" addon - it mimic Retail UI animation so if you played Retail in the past you will recognize it.
General macros
Spammable bear charge, no matter the form (need to press 2 time if not in bear form) :
#showtooltip Feral Charge - Bear
/cancelform [nostance:1]
/cast [nostance] Dire Bear Form
/cast Feral Charge - Bear
Maul (with glove usage) :
#showtooltip
/startattack
/cast Maul
/use 10
Stealth, no matter the form :
#showtooltip Prowl
/cancelaura [stance:1] Bear form; [stance:2] Aquatic form
/cast [nostance:3] Cat form(Shapeshift); [nostealth, nocombat]
/cast Prowl
Ask Salvation :
/run WeakAuras.ScanEvents("ASK_HOS")
Sapper + Saronite Bomb on yourself :
/use Global Thermal Sapper Charge
/use [@player] Saronite Bomb
Healthstone :
#showtooltip Fel Healthstone
/use item:36894
/use item:36893
/use item:36892
Swipe Cat :
#showtooltip
/startattack
/cast Swipe (Cat)
Swipe Bear :
#showtooltip
/startattack
/cast Swipe (Bear)
Tiger's Fury (with glove usage) :
#showtooltip
/cast Tiger's Fury
/use 10
Berserk (with Tiger's Fury + glove usage) :
#showtooltip Berserk
/cast Tiger's Fury
/use 10
/cast Berserk
Lacerate :
#showtooltip
/startattack
/cast Lacerate
Mangle Bear :
#showtooltip
/startattack
/cast Mangle (Bear)
Ravage & Mangle Cat (all-in-one) :
#showtooltip
/cast [stealth] Ravage; Mangle (Cat)
Pounce & Rake (all-in-one) :
#showtooltip
/cast [stealth] Pounce; Rake
Shred :
#showtooltip
/startattack
/cast Shred
Demorph (use carefully when you tank) :
/cancelform
Morph macros
Theses macros require "DruidMacroHelper" addon : https://www.curseforge.com/wow/addons/druidmacrohelper
Any macro that start with "/dmh start" and finish with "/dmh end" is protected. Protected mean theses macro will block if :
- You are stun, fear, or CC.
- You are on global cooldown.
- You don't have enough mana to shift.
By blocking, I mean ; "'Any subsequent command in this macro will not fire, from /dmh start to /dmh end". This will protect you from most common missplay and errors when you want to change form.
I strongly advice you to install this addon, especially if you do any sort of PvP.
Bear Form (protected) :
#showtooltip
/dmh start
/cast !Dire Bear Form
/dmh end
Cat Form (protected) :
#showtooltip
/dmh start
/cast !Cat Form
/dmh end
Self-cast Gift of the wild for flowerweaving (protected) :
#showtooltip Gift of the wild
/dmh start
/cast [@player] Gift of the wild
/dmh end
Idol swap (protected) :
/console SpellQueueWindow 0
/dmh start
/cast !Cat Form
/equip [form:3] YOUR_IDOL
/dmh end
/console SpellQueueWindow 400
Note : Change last "SpellQueueWindow" value to your (default game value is 400). Let the first value set to 0. Also replace "YOUR_IDOL" by the idol you want.
Mousehover macros
If you want to be reactive for dispell/decurse/healing/rebuff, it's always good to have mousehover for everything.
Abolish Poison mousehover :
#showtooltip Abolish Poison
/stopcasting
/cast [@mouseover,help][help,nodead][@player] Abolish Poison
Decurse mousehover :
#showtooltip Remove Curse
/stopcasting
/cast [@mouseover,help][help,nodead][@player] Remove Curse
Mark of the wild mousehover :
#showtooltip Mark of the wild
/cast [@mouseover,help][help,nodead][@player] Mark of the wild
Gift of the wild mousehover :
#showtooltip Gift of the wild
/cast [@mouseover,help][help,nodead][@player] Gift of the wild
Thorns mousehover :
#showtooltip Thorns
/cast [@mouseover,help][help,nodead][@player] Thorns
Innervate mousehover :
#showtooltip Innervate
/cast [@mouseover,help][help,nodead][@player] Innervate
Rejuvenation mousehover :
#showtooltip Rejuvenation
/cast [@mouseover,help][help,nodead][@player] Rejuvenation
Regrowth mousehover :
#showtooltip Regrowth
/cast [@mouseover,help][help,nodead][@player] Regrowth
Nourish mousehover :
#showtooltip Nourish
/cast [@mouseover,help][help,nodead][@player] Nourish
Lifebloom mousehover :
#showtooltip Lifebloom
/cast [@mouseover,help][help,nodead][@player] Lifebloom
Healing Touch mousehover :
#showtooltip Healing Touch
/cast [@mouseover,help][help,nodead][@player] Healing Touch
Rotation
What you'll see see here come from the Druid Discord, my own experience, and reverse engineering of https://github.com/NerdEgghead/WotLK_cat_sim/blob/master/wotlk_cat_sim.py
If there's any informations that are missleading, outdated or plain wrong, ping me on Discord so that we can update this micro-guide. I try to keep up with Druid Discord discovery but take everything I'll say now with a grain of salt. I'm playing in a standard-average guild so my experience should reflect what most player will see ingame in WOTLK Classic.
First, let's talk about the basic.
Your main ressource is energy (can not exceed 100 energy) and combo points (0 to 5). When your ability that generate combo points crit, you get 2 combo points (otherwise only 1).
At the core, you'll spend all of your time in cat form and this is what you gonna use day to day :
Omen of clarity : passive, can proc from autoattack in cat form and bear form, from faerie fire if you have glyph of omen of clarity (100% chance), and from many others non-Feral spell like gift of the wild. Doesn't have a PPM (can proc infinitely in a short period of time). Reduce energy cost of your next ability by 100%. Since this is a random proc, it can happen at any time - you've to react fast otherwise you risk to override a previous proc. In almost all case, you want to use omen of clarity with shred or mangle if the debuff fall-off.
Faerie fire (Feral version) : 6s cooldown, reduce ennemy armor for 5mn, 100% chance to proc omen of clarity with glyph of omen of clarity. This is worth 7 energy per second so you better use it as much as you can. There's obviously some rule about if you should use faerie fire or not, I'll talk about that later.
Gift of the wild : raid wide buff, human form only. Can proc omen of clarity. The more players you have in your raid, the more chance there's to proc omen of clarity (close to 95% once you are in 25-man raid). Used before pull to proc omen of clarity or in fight to force omen of clarity proc when faerie fire is on cooldown and you have nothing to do for a couple of second. This strategy is called "flowerweaving" and was discovered in WOTLK Classic. It is a bug specific to WOTLK Classic version of the game and Blizzard doesn't intend to fix it. Now, it's mostly used pre-pull to get a free omen on start.
Mangle (40 energy) : target debuff, generate combo point, 30% bleed damage for everyone in your raid. Does way less damage than shred. Mangle should only be on used on pull (first GCD) and every minute if you don't have an arms warrior, or when you can't use shred due to ennemy facing issue. Mangle debuff (or trauma provided you have an arms warrior) is dynamic (are my bleeds buffed by mangle ? Always, if mangle debuff is present).
Shred (42 energy) : main filler, generate combo point. This does a lot of damage and require to be behind the target. Your #1 source of damage. Effect that increase bleed damage like mangle also increase shred damage. If you can't use shred because you are facing your ennemy, you should use mangle instead but it deal considerably less damage.
Rake (35 energy) : minor bleed that doesn't crit, generate combo point. Lowest priority bleed. Also does instant damage in addition of the bleed effect. Get better with T9 and T10 set bonus.
Savage Roar (25 energy) : self buff finisher, require combo points. Increase your damage by 33% with glyph of savage roar. Goal is to keep it up close to 100% uptime. All your bleeds snapshot with it. Using a savage roar at 1 or 5 combo points does not really matter for the 33% damage increase - more combo points only increase the duration. Casting rip and rake should be done with savage roar buff up on yourself.
Rip (30 energy) : major bleed finisher that can crit, require combo points. Duration is increased by glyph of rip, glyph of shred, and T7 bonus. Highest priority bleed. You always gonna want to prioritize your rip uptime outside of outlier circumstance. Casting rip should be done with 5 combo points and with savage roar buff up on yourself.
Tiger's Fury : 30s cooldown, increase energy by 60. You should always use tiger's fury before berserk since it's impossible to use tiger's fury while having the effect of berserk. Do not consume GCD.
Berserk : 3mn cooldown, reduce energy cost for all abilities by 50% for 15s and remove all fear effect on you while making you immune to fear for the whole duration. You should use berserk and tiger's fury as much as you can, but don't energy cap with tiger's fury and berserk. Since it's a long cooldown, you can plan ahead when to use it.
Ferocious bite (35 energy + up to 30 more energy converted to damage) : major eviscerate-like finisher, require combo points, consume a tons of energy (35 energy + up to 30 more converted to damage = 35 to 65 energy). This spell is only used when your rotations is in good state and you have enough ressource to use it, or when things die to fast.
Swipe (50 energy) : a small conic cleave spell, cost a lot of energy and only hit target in front of you in a small cone. Worth it when you have 3 or more target to hit. Should be used with savage roar. Swipe doesn't generate combo points.
The correct way to DPS is to sit in cat form all the time. The standard rotation is to maintain all your bleeds while keeping savage roar buff and mangle debuff up, while using your cooldowns as much as you can (faerie fire, tiger's fury, berserk).
Rip and rake are your damaging bleeds that snapshot with savage roar. You don't want to cast them before being buffed by savage roar. You should always let bleed fall-off before you reapply it.
Sometime you'll have timers that are "synced", usually rip and savage roar. You never want both of theses timers being to close when they are about to fall-off. For example, if both of them have 15s duration, it's ok, you'll have time to clip your roar at some point and reapply rip before it fall-off. Now imagine 5s on savage roar and rip, you'll either lose savage roar uptime or rip uptime if you don't have enough ressource in your hands. That's why sometime, you'll have to do short combo points roar, and sometime high combo points roar - that way, you can fit 2 rip or 1 rip 1 bite in a single roar and "desync" rip/roar whenever you need.
This weakaura will tell you when you should clip your roar with a "meow" sound and a "CLIP" text alert. Offset and leeway value are configurable in the weakaura. I recommend you to ask Druid Discord if you have any question about theses offsets/leeway parameters, it's a little bit advanced - don't worry to much about this, the default parameters are already top-notch.
Pooling is also a strategy where you don't spend energy and/or combo points, waiting for something to happen. You don't need to spam your ability and spend your energy/combo points all the time, sometime it's good to pool ressource thinking in advance what's gonna happen a couple of GCD later. Even using faerie fire and shred when you already have 5 combo points while waiting for the rip to fall-off, is perfectly fine - and way better than using a ferocious bite that would consume everything if you don't have time to build back … As long as you never energy cap and don't waste your cooldowns like faerie fire or tiger's fury, it's fine.
Another pooling strategy, I call it "phantom" faerie fire. When you need to refresh savage roar soon but you don't have enough energy and gonna wait a couple of seconds, instead of waiting use faerie fire and then savage roar and then consume your pooled omen of clarity. You have a risk to get a new omen proc and overwrite the previous one but in general this doesn't happen and result in a win.
Good uptime on both savage roar, rip and mangle is key. Rake is secondary and a special case since you'll often have window where you don't want to use it that much before you get T9 or T10 set bonus. Ideally you would have close to 100% uptime on rip, but in reality it's impossible because you need to let bleeds fall-off to avoid clipping.
Everytime you use faerie fire, you have 100% chance to get omen of clarity proc. The general idea is to use faerie fire as much as you can (6s cooldown) to smooth out your energy consumption and have a good flow of combo points to maintain everything.
Ferocious bite is also the last thing you can use when you have an excess of combo points and energy. It should be casted at 5 combo points only. Be aware that this consume a lot of energy (35 energy + up to 30 more energy converted to damage), so plan ahead and dojn't overbite.
In AoE situation, things are much simpler. You build a savage roar and then swipe as much as you can.
Since the Feral changes that happened early April, rotation evolved a lot. If you heard of flowerweaving or bearweaving, they were strategy previous to the Feral changes to increase your DPS throughput.
Flowerweaving : using GIft of the wild to enforce omen of clarity proc. You can flowerweave when you have free GCD for a couples of seconds. It's now only used pre-pull to get a free omen on start.
Bearweaving (dead) : using bear abilities like maul/mangle bear and stacking lacerate five stacks while keeping your cat rotation in good state. Dead strategy now since staying in cat form provide more DPS with glyph of omen of clarity that give you a free omen proc with faerie fire every 6s.
Snakeweaving : using "Albinos Snake" pet when you switch from bear to cat to reset your slow bear autoattack into a fast cat autoattack. Fully automated if you use this weakaura (remember to buy the pet in Dalaran). Useless now since bearweaving is dead, but add a little extra DPS for free when you offtank and switch between bear/cat many time in a fight. "Albinos snake" doesn't consume a GCD so it'll likely be invisible to you anyway. Remember to buy the "Albinos Snake" inside Dalaran if you install this weakaura.
Daggerweaving (dead) : using fast weapon like a 1.4 dagger when flowerweaving so that you have a fast autoattack in human and when you shift back to cat, with a chance to proc another Berserking weapon enchant. Dead strategy now since you won't gonna flowerweave that much with faerie fire available every 6 seconds.
Idol swap in combat (dead) : swapping idol between the shred idol (increase shred damage) and the rip idol (increase rip damage) in combat. Now that you have access to the new Idol of Mutilation with 25 emblem of triump, it's not worth it. Also, swapping idol incur a GCD and reset your autoattack swing timer.
Opener
Pre-pull, you'll cast gift of the wild to ensure you have omen of clarity at the start.
On boss pull, you'll pre-pot and build your first short savage roar then your first rip with the help of tiger's fury/faerie fire/omen of clarity, and then berserk to dump all your energy to maintain conventional bleeds and build a long savage roar. You'll usually ferocious bite while having your berserk, but try to land it where you are low energy because ferocious bite consume a tons of energy even with berserk. Being below 25 energy is a good timing for berserk bite.
Opener on single target boss can be played like this :
- Gift of the wild + cat form (prepull)
- Pre-pot (pull)
- Mangle.
- Savage Roar (1-2cp)
- Rake (to activate "Rend and tear" talent)
- Faerie fire
- Shred
- Tiger's Fury (when you are below 40 energy, doesn't consume GCD)
- Shred untill 5cp
- Rip (5cp)
- Berserk
- Shred untill 5cp (FF in-between if below 15 energy, refresh rake if no omen of clarity/no trinket proc)
- Savage Roar (5cp)
- Shred untill 5cp (FF in-between if below 15 energy, refresh rake if no omen of clarity/no trinket proc)
- Ferocious Bite (when low energy, try to dump energy before berserk end)
- Shred untill 5cp (FF in-between if below 85 energy, now that Berserk is off, refresh rake if no omen of clarity/no trinket proc)
- Rip (5cp)
After the opener, you maintain your rotation and priority - a good fight would be something like this :
- High rip uptime (close to 90%).
- 99% savage roar uptime with a good balance of short savage roar and long savage roar.
- Mangle debuff that never fall-off, without casting unnecessary mangle.
- Maximum shred cast while you have trinket proc.
- Maximum rake cast while you don't have trinket proc.
- Close to 0 energy cap.
- Close to 0 omen of clarity wasted/overwritted.
- No CD wasted (maximum possible cast of faerie fire/tiger's fury/berserk/consumables).
- 1 or 2 Ferocious Bite per minute.
Optimization
Wowsims : https://wowsims.github.io/wotlk/feral_druid/
Talent tree : https://www.wowhead.com/wotlk/talent-calc/druid/-553202132322010053110030310511-203503012_001nh211ngz21xjf
This is the absolute "BiS" spec, but in phase 3 (TOGC) you should drop 1 point in "Feral Aggression" to get 2/2 "Improved leader of the pack" - this is important in TOGC.
Recommended professions are Engineering and Jewelcrafting.
General recommended glyphs setup is Savage Roar, Omen of Clarity and Shred.
When you start, the biggest upgrade you can get as Feral is :
- 245+ weapon from anywhere.
- 4p T8.
- Idol of Mutilation with 25 emblem of triumph as soon as possible.
- 1 armor penetration trinket from new dungeons HC++ currency (Mjolnir Runestone).
- Rings from Algalon in 10-man (or with new dungeons HC++ currency) and Algalon in 25-man (Reply Code Alpha).
- Yogg-Saron 252 legs in 25-man hardmode.
- Yogg-Saron 239 belt in 10-man hardmode (or with new dungeons HC++ currency).
- Craft Ulduar leatherworker boots (232 ilvl).
- Craft TOGC leatherworker wrist (245 ilvl).
- Craft TOGC leatherworker chest (245 ilvl) - only if you don't have 4p T8.
- Vezax 239 cloak in 10-man hardmode (or with new dungeons HC++ currency).
- Neck with emblem of conquest (232 ilvl).
- Use agility Darkmoon Card as second trinket as starter - it doesn't cost that much money now. You can also use Dark Matter but it cost a lot of new dungeons HC++ currency.
Armor penetration is the ultimate goal for gearing, the soft cap is 648 armor penetration with Mjolnir and 787 with Grim toll. You can get +40 armor penetration food and jewelcrafting gems if you struggle to reach the cap at some point. Once you reach cap, you continue with agility or strength gems, both are okai (coupled with hit and expertise orange gems untill you are cap). You use AP flask and can use either armor penetration food to reach cap or str/agi food.
Don't care to much about hit and expertise, you don't really need cap since you get partial energy refund when your abilities miss. Having more than 8% hit or 132 expertise doesn't provide any DPS increase at all. Being close to cap is fine. If you play Alliance, you need 1% less hit than Horde.
There's a crit soft cap as Feral, so if you use "Dark Matter" trinket and you are going to P3 gear, you should start to think about it :
- 80.8% baseline.
- 77.95% with Idol of Mutilation.
- 73.52% with Death's Verdict (Heroic).
- 70.67% with Death's Verdict (Heroic) + Idol of Mutilation.
- 65.72% with Dark Matter.
- 62.87% with Dark Matter + Idol of Mutilation.
Once you transition to TOGC, the new BiS setup is 4p T9 + any high ilvl offset.
The first item you want is a new 258 weapon as fast as possible, major upgrade (both are equals, staff or polearm).
The new trinket ("Death Choice" / "Death Verdict") is also best-in-slot and you really want it.
At that stage, ilvl and spread of statistics is the best option. Assuming you have armor penetration cap and you are crit cap, you can gem str/haste. If you are not crit cap, you gem agi. If you don't have your hit or expertise cap, use orange gems to fill. Focusing bonus is also a good idea, you should sim your gear to get the best answer anyway. There's no single "best" answer at that stage of the game.
When not to use Faerie Fire ?
Instead of asking "when to use faerie fire", let's talk about when not to use it, because you should almost always use it on cooldown.
- When you already have an omen of clarity proc to use.
- When you use berserk and you have more than 15 energy.
- When you are close to energy cap (85+ energy).
- You have the energy and combo points for rip, and there's no rip on the target.
- First GCD - you should use gift of the wild to proc omen of clarity before the pull so there's no value to use faerie fire first GCD.
Which ability should I use with Omen of clarity proc ?
Shred 95% of the time.
- Shred : almost always, your baseline.
- Rake : almost never, deal way less damage than shred. Only if there's no rip and others raid bleed you should rake to activate "Rend and tear", oherwise don't use with omen.
- Rip : almost never, better to shred then rip. Only if your savage roar gonna fall-off just after your rip, then it's acceptable to waste rip on omen otherwise you'll lose to much savage roar uptime.
- Ferocious Bite : never. The surplus 30 energy conversion is still consumed by ferocious bite, only the baseline 35 energy of ferocious bite is reduced by omen of clarity. That mean you still consume energy. Better to shred and bite after. Delay your bite. Only exception would be to execute your target as last GCD (if you are below 35 energy omen of clarity is the only way you could potentially bite).
- Mangle : only if the debuff fall-off, it cost only 2 less energy than shred - it's not a waste.
- Swipe : if there's enough target and you want to cleave.
- Savage Roar : you can't, savage roar doesn't work with omen of clarity.
When should I use Ferocious Bite ?
This weakaura will tell you when it's relatively safe to use ferocious bite with a "BITE" sound and a bite icon, but remember the final decision is up to you. You can configure the threeshold in weakaura if necessary (default bite window is 4s).
- You have 5 combo points.
- You don't have omen of clarity proc.
- You are below 25 energy and you have berserk effect, or you are below 67 energy and you don't have berserk effect.
- Savage roar and rip are on your target for >6s.
If your target is about to die, you can ignore theses rules.
When should I refresh my Savage Roar ?
If savage roar is expired or rip and savage roar are "synced", you want to clip your savage roar at some point. This weakaura will alert you when this situation happen. Usually it will be with a long roar and sometime a short roar. You can configure the clipping threeshold in weakaura (by default, offset is set to 25s and leeway is set to 4s, with 4p T8 taken into account).
You can also refresh your roar when your target is about to die and you don't have enough ressources to ferocious bite or shred. This is common when you kill trash in raid to go into a next fight.
When should I flowerweave in combat ?
This weakaura will show you when you can flowerweave safely but it's very easy to overcap energy with 3/5 "Furor" standard talent tree and/or waste faerie fire cooldown, so if you want to take it easy, just don't .
At the start, you can flowerweave pre-pull just to get a free omen of clarity because there's no pitfall when you do it, and if omen of clarity doesn't proc just recast gift of the wild before pull start. Then, you can try on some large AoE fight in combat like trash pack. The window is very small, so don't be surprised if you see the flowerweaving icon pop on your screen and instantly disappear.
- You have enough players in your raids to ensure gift of the have a high probability to proc omen of clarity (20-man +).
- You don't already have omen of clarity.
- Savage roar is up for more than the total time wasted to flowerweave.
- Faerie fire and tiger's fury are on cooldowns for more than the total time wasted to flowerweave.
- You predicted energy after this flowerweave will not reach energy cap.
- Berserk effect isn't up on yourself.
All of theses values are computed dynamically by using projection of your future cooldowns and energy.
TOGC tips
Always pre-gift of the wild before pull start and don't slack in human form to much since you need your energy to recover before the pull ; the recommended talent tree include only 3/5 points in "Furor" talent, capping your energy at 60 when shifting into cat form.
TOGC is a weird raid for us, but honestly better than Ulduar overall - all bosses are Feral friendly, except the Faction Champions.
- Beasts:
Ignore Kobolds as cat in P1, similar to Life Sparks on XT it makes zero sense to have a Feral target swap to them unless there's no other option (like in 10-man you may have to help with them).
Lots of different positioning strats that guilds use for worms in P2, so optimal DPS strat can vary a lot based on that. In general, the best strategy is to focus Dreadscale first and then Acidmaw so that you don't have to deal with the fire debuff, but this require DI or Battlerez for tanks.
If you do that, this will also increase melee raid DPS because you'll never get knocked out. Anyway, no matter the strategy your group is using, send single target damage.
In P3 for Icehowl, it is okay and optimal to clip Rip (normally forbidden) just before the knock-back goes out to make sure you don't lose uptime while he does the mechanic. If you are chasing a parse, you should call for a Hand Of Protection, similar to Razorscale. If you can prepare some combo points to refresh roar just after the stun, it's even better - less wasted global while the boss take increased damage.
- Jaraxxus :
Similar to Beasts, it make no sense for a Feral to swap target on this fight unless your raid struggle to kill things. Just tunnel Jaraxxus and when something spawn, use your energy excess from Omen of Clarity to Swipe while maintaining your single target rotation.
- Faction Champions :
Feral usually doesn't get assigned utility / cc jobs on this fight so you can just tunnel the kill target while using personal defensives (Barkskin, Survival Instinct, and bear form if you are in trouble). All of that to stay alive and increase your uptime. Similar to actual PvP, using Predatory Strike procs on Cyclone can be very usefull.
- Val'kyr :
Don't multi-dot here, just tunnel the appropriate color target for your aura and only swap for Twin's Pact when necessary. Save Barkskin and Survival Instincts for the wrong-color Dark Vortex if your raid isn't swapping essences for it.
- Anub :
Tanks have to position fairly precisely in order to be able to Swipe all 5 targets (Anub + 4 burrowers), call if you can't hit them all.
In an optimized kill with a lot of passive or efficient cleave, Feral should never Swipe and just tunnel boss the whole time - especially if you have enough DPS to skip P2.
But if you don't have enough cleave to get adds down in time, or are doing a strategy that involves bursting them, then you should Swipe. On logs, damage to burrowers is capped to 600'000, you don't need to Swipe over and over and destroy your single target rotation.
P2 scarabs doesn't count on logs, but since you are a class that have top tier mobility, you should kill them all as fast as you can to help your raid (switch frequently to not over aggro the initial target).
If targeted by Penetrating Cold in P3, you can Barkskin and Healthstone.
Ulduar tips
Always pre-gift of the wild before pull start and don't slack in human form to much since you need your energy to recover before the pull ; the recommended talent tree include only 3/5 points in "Furor" talent, capping your energy at 60 when shifting into cat form.
Ignis : nothing fancy here, just do damage.
Razorscale : Cat charge when razorscale bump you at 50% hp or call for a hand of protection to avoid bump. Try to stack a 5cp savage roar before adds die and keep your trinkets for razorscale if possible.
XT HM : drop shadow bomb as late as you can if there's no tantrum at same time and cat charge to go back to XT instantly. Pop cd on heart (berserk) and try to have a long-enough savage roar before heart phase start so you don't have to waste GCD and combo points on heart phase. You can try to sneak a fresh rip just before heart phase. Don't bother with adds since you lose all combo points if you swap target, it's not worth it let passive cleaver do the job and focus on single target.
Council HM : Snapshot all your rip bleed inside a rune, it's mandatory. Pop berserk in phase 3. You want all your rip buffed by rune, except the first one on opener. Never move when the little guy explode, use Barkskin (most raid use Divine Sacrifice in parallel).
Algalon : Barkskin on cd when star die. If rip gonna fall-off before big bang, try to clip it so you don't lose uptime while being in a black hole.
Kologarn : You can't shred so you have to use mangle here. Find the swipe spot in the middle near the edge and swipe as much as you can. You can replace shred glyph with mangle glyph and rip glyph with berserk glyph.
Auriaya : Throw all CD on pull and pray you don't die to overaggro early. Berserk swipe untill all cats are dead. The whole fight is about doing as much swipe as you can on cats and then transition to single target.
Hodir HM : Nothing special, use your defensive cooldowns after the first wave of freezing, shapeshift if you are nova. You can cat charge the bump.
Thorim HM : Barkskin and survival instinct can soak lightning charge easily, use your defensive when necessary. Use berserk when boss come into the arena (not on pull).
Freya HM : Use berserk on flowers or the 3 adds to spam swipe, and try to avoid downtime as much as you can.
Mimiron HM : Use berserk in phase 1 and in phase 3/4. Don't save your berserk for phase 2 - the boss rotate around, making it harder to get 100% use of your berserk cooldown with shred. In phase 3, be carefull of your aggro from assault bot. Try to get a rip on the head when she fall-off - if you have trouble since the head rotate around, use mangle instead of shred just to build 5cp, you really want that increased damage rip. You should not have personal survivability issues since you have -30% aoe passive damage reduction and barkskin/survival instinct. In phase 4 you should 2 target rip the middle part and the bottom part of Mimiron. You can soak mines with survival instinct and bear form/barkskin. The whole fight is about having as much uptime as you can.
Vezax HM : Nothing special. Use barkskin after animus spawn. 2 berserk, one on pull and one on animus.
Yogg HM : Barkskin phase 1 when adds are about to die. In phase 2 you can decurse and dispell poison to assist if you are assigned to brain room (look at your raid frames while running into the room). Cooldowns usage will depends on your kill time, but overall a safe plan is to use Berserk early on pull, on brain, and on yogg later (or for fast immortal adds burst aoe).