HUD/Rotation for Marksmanship Hunter
Requires Level 100+. Unexpected errors may occur at lower levels.
If you'd like to support what I do, please visit this link http://ko-fi.com/mnejing
IMPORTANT NOTE: This pack uses some fonts and textures from ElvUI, AddonSkins (ElvUI addon), and Details! Damage Meter. If you are not using any combination of these and wish to retain the overall look, I've created a basic addon that loads a few textures and fonts by way of LibSharedMedia-3.0. http://bit.ly/MnejingAuras (Download and extract to your WoW\Interface\Addons\ folder). Combine with https://www.curseforge.com/wow/addons/masqueelvuiesqueskin to get matching icons.
Features:
• ADVANCE WARNING: These were created by request. My hunter is typically BM, so my Marks knowledge isn't great. Any suggestions or input would be appreciated.
• Hunter's Mark warning if missing from target, if Hunter's Mark is talented.
• Arcane Shot will glow when Precise Shots is active.
• Aimed Shot shows current stacks.
• Aimed Shot will glow when Lock and Load procs.
• Multi-Shot will be replaced with Explosive Shot, if selected.
• Piercing Shot and Serpent Sting are currently UNSUPPORTED. These are not recommended talents and I don't currently have a place for them.
• Top progress bar for Trick Shots.
• Bottom progress bars for Trueshot, A Murder of Crows (if talented), and Double Tap (if talented).
• Side bars for Feign Death and Turtle.
• Range checking desaturates to a red color when the ability is not in range.
Update - July 22, 2018
• Added a cast and channel bar
• Forgot to add a bar for Double Tap, oops!
Update - July 21, 2018
• Updated for BfA Prepatch. Let me know if there are any issues.
Update - March 1, 2018
• Arcane Shot now correctly glows when Marking Targets is active.
Update - February 16, 2018
• Back-end Lua cleanup for readability.
• Added a second Vulnerability bar created by kaleidocat who adapted some stuff from asakawa. The old bar is still available.
Update - February 7, 2018
• Arcane Shot will now switch to Sidewinders when selected.
Update - December 22, 2017
• Cooldown bars now use mm:ss format.
Update - December 13, 2017
• Minor visual changes and code cleanup.
Update - November 23, 2017
• Added a debuff bar for Black Arrow
• Added a cooldown bar for A Murder of Crows
• Added a warning text for Volley if it is not active.
______________________________________________________________________________________________________________________
Color Stuff: (ignore this if you like the current colors)
The purple and red desaturation colors can be adjusted in each individual aura. Check the custom triggers, custom duration or custom text (it's set differently in different places for various reasons). Any colors you want to change are in the SetVertexColor lines. It uses percentage RGB, which you can either get from using an online calculator or doing a bit of math with your own calculator.
1. https://andylangton.co.uk/tools/colour-converter is a great tool. You can convert Hex color or standard 0-255 RGB to RGB percentage. (i.e. 65% = 0.65)
OR
2. Using your own calculator, you can divide your desired RGB value by 255, trim all but 2 decimal places and use that (e.g. 166/255 = 0.65).
Examples (and original values):
…SetVertexColor(0.42,0.3,0.75,1) is the purple desaturated color at 100% alpha (the final value of the 4 values, 1) when an ability cannot be used at the moment (on CD or not enough charges)
…SetVertexColor(0.65,0.22,0.30,1) is the red desatured color at 100% alpha when an ability cannot be used as you are out of range.