time remaining bar for intermission,
remnant health normalized to phase (so 100-0% on the bar is 100-60% in first phase)
health bar for each add upstairs
should make it easier to time killing the adds
time remaining bar for intermission,
remnant health normalized to phase (so 100-0% on the bar is 100-60% in first phase)
health bar for each add upstairs
should make it easier to time killing the adds