Checks whether you should do the Massdispel or Pingpong strategy for dealing with Malevolence.
It will tell you either "Pingpong" or "Massdispel"
Massdispel = atleast 1 debuffed player has a spell to survive from being knocked off the plattform (Example strategy, one gets knocked off and needs survival CD)
Pingpong = applies if both debuffed players lack a spell to survive (Example strategy)
GO FAR = you're the player who has to use a survival CD and is closer to the edge
GO CLOSE = no need for survival CD
The idea of the massdispel strat is to deal with less knockbacks.
Spells that the WA considers as survival CDs:
DH: Glide
Druid: Wild Charge
Hunter: Disengage
Warrior: Heroic Leap
Rogue: Shadowstep
Warlock: Demonic Circle: Teleport
DK: Death's Advance
Monk: Transcendence: Transfer
Mage: Alter Time
if both players have a spell that they can survive with then the one with a less valuable surival-cooldown will be in the front. (GO FAR)
If none of them have a spell to survive with then the player with the lower debuff duration will be in the front (GO FAR)
This does not check whether the players have their CD ready since that would rely on everyone having the weakaura to send addon messages,
meaning that your raiders should either call out that they're on CD or keep their CDs.
Requested by Syzlak-Illidan via https://docs.google.com/forms/d/1AkKme3CIgoF7YrLBT5zljMbuyZX7kkPqRTv75dg88E0