- Adds pull indicators to nameplates based on the current MDT pull
- Will also automatically move on to the next pull when you've killed your current pull.
* Currently doing a refactor *
There's a few options I can go from here and I'm doing it iteratively.
Firstly I am "syncing" the pulls after you complete each boss, It should tell you what it 'expects' to be pulled before each boss since you often go through the same route. Simply put, if you are ahead in your pulls it will let you know when you are cleared to move on to the boss. Then it will 'resync' with the pull after that boss.
After that, if I want to get fancy I'm thinking of giving a sense of position in the dungeon since groups can be divided into 'key packs' since a lot of dungeons have a lot of themed mobs.
For example, the start of the dungeon is a water zone and has several packs of murlocs. One group is a pack of 3 red and 2 blue at position <3,7>. Once a player is within range of mobs that fit a key of 3 red and 2 blue murlocs we can safely assume the player is near position <3,7>. And since we only approach 'key packs' from one direction we can use the range check to narrow down possible positions of the player.
From there we could alert the player if they approach an area of the dungeon without the required mobs for completion. This should stop people from going past the point of long return when moving to finish the final boss.