HUD/Rotation for Windwalker Monk
Requires Level 100+. Unexpected errors may occur at lower levels.
If you'd like to support what I do, please visit this link http://ko-fi.com/mnejing
IMPORTANT NOTE: This pack uses some fonts and textures from ElvUI, AddonSkins (ElvUI addon), and Details! Damage Meter. If you are not using any combination of these and wish to retain the overall look, I've created a basic addon that loads a few textures and fonts by way of LibSharedMedia-3.0. http://bit.ly/MnejingAuras (Download and extract to your WoW\Interface\Addons\ folder). Combine with https://www.curseforge.com/wow/addons/masqueelvuiesqueskin to get matching icons.
Features:
• ADVANCE WARNING: I don't play Monk very often. If there is something I am missing or something you'd like to see, please let me know in the comments. Be specific please!
• 5 textures across the top for Chi. Possibly bonus points because I believe that is actually the character for Chi.
• Mark of the Crane stack counter under SEF/Serenity icons.
• Hit Combo timer and circle texture if talented in to Hit Combo.
• Tiger Palm will be replaced with Fist of the White Tiger, if talented and available to use.
• Icon under Hit Combo to show last used ability. I didn't create it, I simply lifted it from https://wago.io/BJTPI617M so all credit to them (or their original author, per the description there).
• Whirling Dragon Punch replaces Fists of Fury if talented and available to be used (RSK+FoF on CD).
• Blackout Kick will glow if Blackout Kick! procs.
• Crackling Jade Lightning will change to Chi Wave or Chi Burst if either are selected.
• Bottom bars for Touch of Death, Energizing Elixir (if talented) and Xuen (if talented). Resizing works as follows:
→ Touch of Death will expand to full size if Energizing Elixir and Xuen are selected. EE and Xuen will be side-by-side under Touch of Death
→ Touch of Death will shrink if Energizing Elixir and Xuen is not selected. EE will be side-by-side with ToD.
→ Touch of Death will shrink if Energizing Elixir is NOT selected, and Xuen is. ToD and Xuen will be side-by-side.
• Right side Paw textures for Storm, Earth, and Fire charges. These should work properly, but they were a major headache for me, as I couldn't find a way to effectively deal with them. They should go red when the buff is active (as, due to Blizzard UI/API design returns nil charges when active).
• SEF textures will switch to a single, larger Paw when using Serenity. It will slowly empty while the buff is active, and then refill while on cooldown.
• Range checking desaturates to a red color when the ability is not in range.
Update - September 8, 2018
• Added Fist of the White Tiger to the Combo tracker.
Update - August 1, 2018
• Added Fist of the White Tiger support.
• Mark of the Crane stacks are now displayed all the time instead of when you have charges to use. Also moved them to be under the SEF/Serenity markers so they're not floating in the middle of nowhere when not using Hit Combo.
Update - July 18, 2018
• Updated for Bfa Prepatch. Currently don't have RJW or First of the White Tiger implemented. Will probably do it later if needed. I'll at least figure something out for RJW.
Update - February 16, 2018
• Back-end Lua cleanup for readability.
Update - January 19, 2018
• Added a Serenity tracker. The two SEF paw icons will switch to a larger single paw when using Serenity. Texture will empty while buff is active, and then refill while on cooldown.
Update - January 10, 2018
• CJL now only shows when Strike of the Windlord is on cooldown and you have 20 stacks of Capacitor.
Update - January 7, 2018
• Fixed some issues with the CJL aura.
Update - January 6, 2018
• The Emperor's Capacitor support added. I don't personally have this legendary, but it SHOULD work.
• Added an icon to show last ability used for Hit Combo. I didn't create it, I just lifted it from here: https://wago.io/BJTPI617M
• Mark of the Crane stack counter added.
Update - December 22, 2017
• Cooldown bars now use mm:ss format.
• Added cooldown bars for Chi Wave and Chi Burst. I couldn't find a nice way to fit them in to the 5 icon style, and the idea that Eye of the Tiger may be selected means I'd have to do a LOT of resizing and checking for talents. Not a particularly attractive option. The next best was to create cooldown bars.
Update - December 13, 2017
• Minor visual changes and code cleanup.
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Color Stuff: (ignore this if you like the current colors)
The purple and red desaturation colors can be adjusted in each individual aura. Check the custom triggers, custom duration or custom text (it's set differently in different places for various reasons). Any colors you want to change are in the SetVertexColor lines. It uses percentage RGB, which you can either get from using an online calculator or doing a bit of math with your own calculator.
1. https://andylangton.co.uk/tools/colour-converter is a great tool. You can convert Hex color or standard 0-255 RGB to RGB percentage. (i.e. 65% = 0.65)
OR
2. Using your own calculator, you can divide your desired RGB value by 255, trim all but 2 decimal places and use that (e.g. 166/255 = 0.65).
Examples (and original values):
…SetVertexColor(0.42,0.3,0.75,1) is the purple desaturated color at 100% alpha (the final value of the 4 values, 1) when an ability cannot be used at the moment (on CD or not enough charges)
…SetVertexColor(0.65,0.22,0.30,1) is the red desatured color at 100% alpha when an ability cannot be used as you are out of range.