Rhaki Imp Counter | Adapted for AUI

Rhaki Imp Counter | Adapted for AUI

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A big shoutout to Rhaki for their work on this aura set!!

Fork of original WA found here: https://wago.io/RT5SwAJwa

I only had one major goal in mind - getting the Implosion suggestion for single target.

I limited the amount of visible 'imp bars' to 2 because I only really need to know if I have two imps available for Power Siphon

Everything else was purely in pursuit of making it cosmetically consistent with my UI.

Pictured are the visibility and positioning of the aura set: out of combat (faded), in combat with implosion suggested (full alpha with pixel glow implosion icon), and the color differentiation for imp gang bosses (bright pink bar background).

Original Upload Changes --some notes below may no longer be accurate based on subsequent versioning and revisions.

First big step was changing the main trigger from a CLEU that was then parsing subevents in the trigger, to just parsing the subevents in the WA native event header.

COMBAT_LOG_EVENT_UNFILTERED IMP_COUNT_EVENT IMP_EXPIRED_EVENT

to

CLEU:SPELL_SUMMON, CLEU:SPELL_AURA_APPLIED, CLEU:SPELL_AURA_REFRESH, CLEU:SPELL_AURA_REMOVED, CLEU:SPELL_CAST_SUCCESS, IMP_COUNT_EVENT, IMP_EXPIRED_EVENT

Second step was reducing the imp duration bars from a max of 15 to a max of 2. Removed the "model" layer on the display features. (I suspect that this has a similar negative effect of WA peak performance time like Action Bar glow.)

Third step was disabling the text "counter" aura.