Rogue: Assassination

Rogue: Assassination

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HUD/Rotation for Assassination Rogue

Requires Level 100+. Unexpected errors may occur at lower levels.

If you'd like to support what I do, please visit this link http://ko-fi.com/mnejing

IMPORTANT NOTE: This pack uses some fonts and textures from ElvUI, AddonSkins (ElvUI addon), and Details! Damage Meter. If you are not using any combination of these and wish to retain the overall look, I've created a basic addon that loads a few textures and fonts by way of LibSharedMedia-3.0. http://bit.ly/MnejingAuras (Download and extract to your WoW\Interface\Addons\ folder). Combine with https://www.curseforge.com/wow/addons/masqueelvuiesqueskin to get matching icons.

Features:

• ADVANCE WARNING: I have been trying to play Rogue since Cata. I've never particularly enjoyed the class. These were made partly by request, and partly to see if I could make it better on myself.

• Three progress bars on the top for Garrote, Rupture, and Envenom.

• 6 textures across the middle for Combo Points. If not using Deeper Stratagem, only 5 of the textures will ever appear.

• Garrote/Rupture icons glow when missing from the target. Rupture doesn't have a minimum threshold, it just glows when missing. If there is a minimum, please let me know, it's trivial to add.

• Envenom icon glows when both Garrote and Rupture are on the target and you have one combo point under max or higher (5-6 points with Deeper Stratagem, 4-5 without).

• Fan of Knives will be replaced with either Toxic Blade or Exsanguinate, depending on talent choice.

• Poisoned Knife will swap to Blindside, if talented.

• Bottom progress bars for Vendetta, Crimson Vial, and Marked for Death (if talented).

• Poison reminder.

• Range checking desaturates to a red color when the ability is not in range.

Update - July 24, 2018

• Fixed an issue with the cooldown progress bars, was throwing an error because I was trying to call Width() instead of SetWidth(). My bad.

Update - July 23, 2018

• Updated for BfA prepatch. Let me know if there are issues, but please know that I'm a terrible rogue and these are low priority for me.

Update - February 16, 2018

• Back-end Lua cleanup for readability.

Update - February 14, 2018

• Fixed an issue that prevented the Kingsbane bar from showing up. Also reordered the bars so the 3 small bars are above the Kingsbane bar, instead of below.

Update - February 8, 2018

• Pandemic glow is actually enabled now. Oops.

Update - February 7, 2018

• Thanks to https://wago.io/p/fuba82 who added Pandemic tracking and changed some of the bars around. I've been meaning to get around to this, but honestly haven't had time. I've verified it's working properly (it's simply the pandemic code from my other aura sets that have been adapted to Rogue, so there's no reason it shouldn't). Big thanks!

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Color Stuff: (ignore this if you like the current colors)

The purple and red desaturation colors can be adjusted in each individual aura. Check the custom triggers, custom duration or custom text (it's set differently in different places for various reasons). Any colors you want to change are in the SetVertexColor lines. It uses percentage RGB, which you can either get from using an online calculator or doing a bit of math with your own calculator.

1. https://andylangton.co.uk/tools/colour-converter is a great tool. You can convert Hex color or standard 0-255 RGB to RGB percentage. (i.e. 65% = 0.65)

OR

2. Using your own calculator, you can divide your desired RGB value by 255, trim all but 2 decimal places and use that (e.g. 166/255 = 0.65).

Examples (and original values):

…SetVertexColor(0.42,0.3,0.75,1) is the purple desaturated color at 100% alpha (the final value of the 4 values, 1) when an ability cannot be used at the moment (on CD or not enough charges)

…SetVertexColor(0.65,0.22,0.30,1) is the red desatured color at 100% alpha when an ability cannot be used as you are out of range.