This aura indicates how much of a heal Soul Cleave will provide, as a raw amount or percentage of maximum HP.
The aura calculated the heal amount based on the following factors:
6% of damage taken in the past 5 seconds per Soul Fragment consumed; Minimum 1% HP per Soul Fragment.
Soul Cleave's base heal (roughly 1/2 AP + 1/2 AP per Soul Fragment consumed)
Versatility healing bonus
Guardian Spirit
Divine Hymn
Forked from Hamsda's DK Death Strike aura: https://wago.io/NkaTBpcPW
Todo: Fix Soul Cleave's base heal amount. Need to determine the calculation. Amount is currently being ripped from the tooltip.
v1.0.0 - Initial Release
v1.0.1 - Updated for 9.0.2
v1.0.2 - Re-enabled loading in combat only
v1.0.3 - Moved settings to Custom Options section of the WA
v1.0.4 - Re-worked the math of the heal amounts; Wipe damage table when exiting combat; Values are very close, but not perfect. Something is modifying healing by a minor amount and not being taken into consideration. Close enough for its intended purpose, though.