Shows when vulnerable is up. The aura will turn red when you cannot fit in another aimed shot into the vulnerable window. This takes into consideration the current cast or gcd (affected by haste). It also factors in latency.
An example:
Vulnerable debuff: 3 seconds
Current cast: 1.5 seconds
Aimed shot cast 1.8 seconds
Latency: 0.03
In this scenario the aura will become red as another aimed shot cannot be fit into the vulnerable window.
The aimed shot cast time will take into consideration any haste buffs.
Configuration
You can configure:
* Colour of the change to the aura when another cast cannot be fit in (red, green, blue, alpha)
* Extra delay, useful if you have higher MS than the game shows, or you want to factor in reaction time etc
This can be configured within actions>On init