Updated from https://wago.io/uO1_VpDtk to work for WotLK while also being backwards compatible with TBC. Originally modified from https://wago.io/tfjhmaZB4 which in turn was modified from https://wago.io/8svYsh795
On your character sheet, this calculates:
Hit rating required to reach hit goal #1 (default 7%)
Hit rating required to reach hit goal #2 (default 8%)
Spell hit rating required to reach spell hit goal #1 (default 13%)
Spell hit rating required to reach spell hit goal #2 (default 17%)
Defense rating to reach crit cap against a 83 mob
Resilience rating to reach crit cap against a 83 mob
Crit chance for a 80 mob
Crit chance for a 83 mob
Avoidance required to hit 102.4%
A new feature is that all of these calculations can be easily disabled from the load menu. Hit goals can be adjusted based on your talents, if there is a boomkin in the raid, a draenei in your group, etc. from the group custom options.
This mod fixes some rounding errors in the original WA's "rating to crit cap" calculation that even to this day a lot of resources make the mistake of reproducing. For example, crit cap at 15 resil (shoulder enchant) is 537 defense skill, not 536 as is often shown. Very small difference but if you've ever gotten crit "at cap", that's why. As before, it naturally accounts for druids' Survival of the Fittest talent.
Send gold (jk but kinda not jk I'm poor) & questions to Izathell - Benediction. Big thanks to the previous authors.