XephUI - DH & more Suite [1440p]

XephUI - DH & more Suite [1440p]

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XephUI

Heavily performance-optimized yet simple & pixel-perfect auras.

In-depth support for multiple specs. Not your usual aura pack.

Feedback

Join the discord: https://discord.gg/n2ECWvQvcy

For bugs, requests, ideas, whatever, use the comments or DM me on discord (Xepheris#6539).

See it in action

Sounds

THIS AURA HAS SOUNDS!

  • Boxing Arena Gong on:
    • Demon Hunter: Metamorphosis ready
    • BDK: Icebound Fortitude ready
    • MM Hunter: Trueshot ready
    • Devoker: Dragonrage ready
    • Augvoker: nothing yet
    • PPal: Divine Shield ready
    • Guardian: Incarnation ready
  • Sneeze on:
    • Demon Hunter: Eye Beam / Fel Devastation ready
    • BDK: Dancing Rune Weapon ready
    • MM Hunter: Volley ready
    • PPal: Sentinel ready
    • Devoker: Deep Breath ready
    • Augvoker: Breath of Eons ready
    • Guardian: Rage of the Sleeper ready
  • huh? when any external defensive is active on you
  • moan when any amplifying external is active on you (currently only Power Infusion)
  • brass when a raid cooldown is used that isn't very insulated like SLT / Barrier
    • currently triggers off Zephyr, Aura Mastery, Rallying Cry and Black Aspect's Favor
  • wicked male laughter when cheat death is ready again
  • Wilhelm Screan on:
    • Vengeance Demon Hunter: Last Resort proc
    • BDK: Purgatory proc
    • Augvoker: Defy Fate proc
  • Wicked Male Laughter on:
    • Vengeance Demon Hunter: Last Resort ready
    • BDK: Purgatory ready
    • Augvoker: Defy Fate ready
  • Robot Blip on:
    • BDK: 3 seconds left on Death and Decay
  • Rooster Chicken Call on:
    • BDK: Bone Shield has 1 stack only OR remaining duration <= 5 seconds
    • PPal: no aura active after switching spec
    • Augvoker: no stance/aspects favor active
  • Oh No: 25+ stacks of Necrotic
  • Bug Sack: Fatality: 40+ stacks of Necrotic (needs addon BugSack installed)
  • Details Jedi1 on:
    • at least 1 enemy is standing in Sanguine
    • at least 1 enemy is standing in an aoe healing zone (e.g. Rune of Healing in Halls of Valor)
    • this sound repeats every 2 second until the debuff fades
  • Phone Ring on Incorporeal or Afflicted spawn (get it? its a hello from the other side…)

What Users Say

  • (…) your UI pack for VDH is awesome, switched from the Afenar and not going back. The sound cues are great
  • I’m new to DH this expansion and started playing with your WA, first day or 2 i was like what the fuck is this sneeze. Now it gives me life
  • most of my ui is naowh turned to my likings just using xeph's package cuz it looks nice and i love the highlighters

Talent Tree Compatibility

Demon Hunter

First class citizen. Support for everthing, including talents that are unlikely to be played given their lack of viability in any content.

Devastation Evoker

First class citizen. It's my main for 10.1. Obviously feedback welcome.

Augmentation Evoker

First class citizen, just like Devoker currently my main.

Blood Death Knight

Marksmanship Hunter

Retribution Paladin

Protection Paladin

Guardian Druid

Second class citizen. I rely on feedback from players and will consider improvements & fix issues asap.

Restoration Druid

Has been removed.

Mounting

The entire suite fades to 40% opacity if you're on a mount. You can customize the degree of opacity in the Options of MountOpacityTrigger.

1440p Resolution compatibility

The suite is technically pixel perfect for 1440p and I'll maintain it this way going forward. But for that, your screen resolution needs to be 1440p (or higher) compatible.

I've separated a small UI Utils aura here as not everyone is on 1440p. If you are and aren't already using something similar, I'l highly recommend using that one too. Note that changing your screen resolution will likely affect other addon placements on the screen too, e.g. Details windows.

Masque

Masque can … mask icons for WeakAuras. You'll most likely want to disable it as it will have weird interactions with aura sizes at times. You can find a screenshot for the relevant settings here.

Performance

Stuff is optimized. Like badly. Hence there's a bit more custom code in here than you might expect for some things, but I've exhaustively profiled from the start on.

Auras only load if you actually know the ability and/or are in the appropriate spec.

Elements

  • Top Left of Soul Fragments, above DeBuffs:

    • health consumables reminder showing up below 50% hp and if item is not on cooldown/available in general
  • Top Center of Soul Fragments, above DeBuffs:

    • damage done highlighters for key abilities (Fel Devastation/Eye Beam, Elysian Decree, Fodder to the Flame, The Hunt and more)
  • Diagonal Top Left of Soul Fragments/DeBuffs:

    • externals active on you
  • Top Left of Soul Fragments/DeBuffs:

    • noteworthy buffs, e.g. Demon Spikes/Calcified Spikes for Veng, Momentum/UBC/Chaos Theory for Havoc
    • noteworthy debuffs on your current target (e.g. Frailty) or multiple targets (e.g. Fiery Brand, Misery in Defeat) with a yellow border
    • noteworthy debuffs on you, such as Last Resort with a red border
    • Sanguine and Necrotic tracker
    • active trinket buffs if relevant to track (none currently)
    • this may sound like a lot but in testing so far, you practically never have more than 5 icons at the same time
    • goal is to track only things you actively want to play around. You don't play around Soul Furnace or Soulrend, these just happen as part of your core rotation. Of course this will be adjusted should it change.
  • Top Right of Soul Fragments/DeBuffs:

    • maintenance abilities, e.g. Demon Spikes for Vengeance, Blade Dance for Havoc and Immolation Aura for both
  • Soul Fragments

    • for Vengeance, changes color when:
      • without Spirit Bomb: turns red on 5 fragments
      • with Spirit Bomb: turns red on 3+ fragments in Meta, 4+ outside of Meta
  • Essences

    • changes opacity when:
      • no ability can be used
      • only Pyre can be used
      • Essence Burst proc available
  • Fury

    • for Vengeance, changes color when next Fracture cast would overcap you (depends on talents & T29 4set)
    • for Havoc, changes color when next Felblade / Sigil of Flame / Chaos Strike would overcap you (depends on talents)
  • Focus

    • for MM, changes color in combat above 55
  • First Ability Row:

    • cooldowns
    • defensives
    • active trinkets
  • Second Ability Row:

    • leftover rotational abilities (e.g. Fracture)
    • remaining utility that is situational (e.g. Consume Magic, Imprison)
    • mobility (Fel Rush/Infernal Strike, Vengeful Retreat)
  • 3rd Row:

    • consumables remiinders such as Sharpening Stones, Flask and probably a combat rez / lust timer
    • currently contains Sharpening Stones & Augment runes as the rest is tentative/NYI

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