XephUI
Heavily performance-optimized yet simple & pixel-perfect auras.
In-depth support for multiple specs. Not your usual aura pack.
Feedback
Join the discord: https://discord.gg/n2ECWvQvcy
For bugs, requests, ideas, whatever, use the comments or DM me on discord (Xepheris#6539).
See it in action
- Augmentation Evoker Neltharus 27
- Vengeance Demon Hunter Neltharus 26
- Devastation Evoker Neltharus 25
Sounds
THIS AURA HAS SOUNDS!
Boxing Arena Gong
on:- Demon Hunter:
Metamorphosis
ready - BDK:
Icebound Fortitude
ready - MM Hunter:
Trueshot
ready - Devoker:
Dragonrage
ready - Augvoker: nothing yet
- PPal:
Divine Shield
ready - Guardian:
Incarnation
ready
- Demon Hunter:
Sneeze
on:- Demon Hunter:
Eye Beam
/Fel Devastation
ready - BDK:
Dancing Rune Weapon
ready - MM Hunter:
Volley
ready - PPal:
Sentinel
ready - Devoker:
Deep Breath
ready - Augvoker:
Breath of Eons
ready - Guardian:
Rage of the Sleeper
ready
- Demon Hunter:
huh?
when any external defensive is active on youmoan
when any amplifying external is active on you (currently onlyPower Infusion
)brass
when a raid cooldown is used that isn't very insulated like SLT / Barrier- currently triggers off
Zephyr
,Aura Mastery
,Rallying Cry
andBlack Aspect's Favor
- currently triggers off
wicked male laughter
when cheat death is ready againWilhelm Screan
on:- Vengeance Demon Hunter:
Last Resort
proc - BDK:
Purgatory
proc - Augvoker:
Defy Fate
proc
- Vengeance Demon Hunter:
Wicked Male Laughter
on:- Vengeance Demon Hunter:
Last Resort
ready - BDK:
Purgatory
ready - Augvoker:
Defy Fate
ready
- Vengeance Demon Hunter:
Robot Blip
on:- BDK: 3 seconds left on
Death and Decay
- BDK: 3 seconds left on
Rooster Chicken Call
on:- BDK:
Bone Shield
has 1 stack only OR remaining duration <= 5 seconds - PPal: no aura active after switching spec
- Augvoker: no stance/aspects favor active
- BDK:
Oh No
: 25+ stacks ofNecrotic
Bug Sack: Fatality
: 40+ stacks ofNecrotic
(needs addon BugSack installed)Details Jedi1
on:- at least 1 enemy is standing in
Sanguine
- at least 1 enemy is standing in an aoe healing zone (e.g.
Rune of Healing
in Halls of Valor) - this sound repeats every 2 second until the debuff fades
- at least 1 enemy is standing in
Phone Ring
onIncorporeal
orAfflicted
spawn (get it? its a hello from the other side…)
What Users Say
- (…) your UI pack for VDH is awesome, switched from the Afenar and not going back. The sound cues are great
- I’m new to DH this expansion and started playing with your WA, first day or 2 i was like what the fuck is this sneeze. Now it gives me life
- most of my ui is naowh turned to my likings just using xeph's package cuz it looks nice and i love the highlighters
Talent Tree Compatibility
Demon Hunter
First class citizen. Support for everthing, including talents that are unlikely to be played given their lack of viability in any content.
Devastation Evoker
First class citizen. It's my main for 10.1. Obviously feedback welcome.
Augmentation Evoker
First class citizen, just like Devoker currently my main.
Blood Death Knight
Marksmanship Hunter
Retribution Paladin
Protection Paladin
Guardian Druid
Second class citizen. I rely on feedback from players and will consider improvements & fix issues asap.
Restoration Druid
Has been removed.
Mounting
The entire suite fades to 40% opacity if you're on a mount. You can customize the degree of opacity in the Options of MountOpacityTrigger
.
1440p Resolution compatibility
The suite is technically pixel perfect for 1440p and I'll maintain it this way going forward. But for that, your screen resolution needs to be 1440p (or higher) compatible.
I've separated a small UI Utils aura here as not everyone is on 1440p. If you are and aren't already using something similar, I'l highly recommend using that one too. Note that changing your screen resolution will likely affect other addon placements on the screen too, e.g. Details
windows.
Masque
Masque can … mask icons for WeakAuras. You'll most likely want to disable it as it will have weird interactions with aura sizes at times. You can find a screenshot for the relevant settings here.
Performance
Stuff is optimized. Like badly. Hence there's a bit more custom code in here than you might expect for some things, but I've exhaustively profiled from the start on.
Auras only load if you actually know the ability and/or are in the appropriate spec.
Elements
Top Left of Soul Fragments, above DeBuffs:
- health consumables reminder showing up below 50% hp and if item is not on cooldown/available in general
Top Center of Soul Fragments, above DeBuffs:
- damage done highlighters for key abilities (
Fel Devastation
/Eye Beam
,Elysian Decree
,Fodder to the Flame
,The Hunt
and more)
- damage done highlighters for key abilities (
Diagonal Top Left of Soul Fragments/DeBuffs:
- externals active on you
Top Left of Soul Fragments/DeBuffs:
- noteworthy buffs, e.g.
Demon Spikes
/Calcified Spikes
for Veng,Momentum
/UBC
/Chaos Theory
for Havoc - noteworthy debuffs on your current target (e.g.
Frailty
) or multiple targets (e.g.Fiery Brand
,Misery in Defeat
) with a yellow border - noteworthy debuffs on you, such as
Last Resort
with a red border Sanguine
andNecrotic
tracker- active trinket buffs if relevant to track (none currently)
- this may sound like a lot but in testing so far, you practically never have more than 5 icons at the same time
- goal is to track only things you actively want to play around. You don't play around
Soul Furnace
orSoulrend
, these just happen as part of your core rotation. Of course this will be adjusted should it change.
- noteworthy buffs, e.g.
Top Right of Soul Fragments/DeBuffs:
- maintenance abilities, e.g.
Demon Spikes
for Vengeance,Blade Dance
for Havoc andImmolation Aura
for both
- maintenance abilities, e.g.
Soul Fragments
- for Vengeance, changes color when:
- without
Spirit Bomb
: turns red on 5 fragments - with
Spirit Bomb
: turns red on 3+ fragments in Meta, 4+ outside of Meta
- without
- for Vengeance, changes color when:
Essences
- changes opacity when:
- no ability can be used
- only
Pyre
can be used Essence Burst
proc available
- changes opacity when:
Fury
- for Vengeance, changes color when next Fracture cast would overcap you (depends on talents & T29 4set)
- for Havoc, changes color when next Felblade / Sigil of Flame / Chaos Strike would overcap you (depends on talents)
Focus
- for MM, changes color in combat above 55
First Ability Row:
- cooldowns
- defensives
- active trinkets
Second Ability Row:
- leftover rotational abilities (e.g.
Fracture
) - remaining utility that is situational (e.g.
Consume Magic
,Imprison
) - mobility (
Fel Rush
/Infernal Strike
,Vengeful Retreat
)
- leftover rotational abilities (e.g.
3rd Row:
- consumables remiinders such as Sharpening Stones, Flask and probably a combat rez / lust timer
- currently contains Sharpening Stones & Augment runes as the rest is tentative/NYI