Biomatic
Simple biome identification, notification, tracking, and warp stopping
by zer0Kerbal - originally by @Biff_Space*
The Biomatic sensor identifies the biome that the ship is in / above, and shows the information in a small text window. Optionally the ship's situation (high / low space, high / low flight, landed, splashed) can be shown as well. Biomes where science has been done can be added to a list, which is used together with a kill warp option to de-warp the ship when entering an un-listed biome. The list of biomes can be per-vessel, or global.
It is integrated with the stock toolbar by default, but can be configured to use blizzy's. (Change 'stock' to 'blizzy' in the config file).
The Biomatic Part
The Biomatic part is found under the science tab. In career or science mode, it is found in the 'Space Exploration' node of the tech tree - this must be researched before Biomatic will work, either as a part or as a Module Manager add-on to command pods.
Module Manager Patch(es)
- adds Biomatic to any command module or probe core
- [OPTIONAL] makes Start the techRequired for the Biomatic part
Dependencies
Suggests
Installation
The Biomatic folder needs to be unzipped and put in your KSP\GameData folder:
Feedback
Any comments and suggestions for improvements are welcome, as are reports of bugs / problems - please let me know what you think.
Licence
- Original license.](https://www.gnu.org/licenses/gpl-3.0.html) Biomatic, its associated files and the source code are all released under the GPL 3 licence, text here: http://www.gnu.org/licenses/gpl.txt.
<hr> Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date