Issues
- 0
Mobs deleted when entering a portal
#2 opened by Pheotis - 3
Underwater networked portals skip directly to complete state.
#3 opened by Pheotis - 3
Underwater networked portals can experience a directional issue when activated.
#6 opened by Pheotis - 0
Networked (no desti) portals can not see fixed portals on scroll.
#7 opened by Pheotis - 7
Directional Bug.
#8 opened by Pheotis - 1
Permission Stem Problem
#11 opened by Pheotis - 0
Always-On Portal Null Pointer
#13 opened by Pheotis - 1
Backwards Gate Duplication
#14 opened by Pheotis - 7
ChestShop Incompatibility
#15 opened by Pheotis - 3
Could not pass event SignChangeEvent to Stargate v0.10.4.0
#17 opened by MNDude - 1
Cave air issue.
#19 opened by Pheotis - 0
Text encoding doesn't work well for some languages
#18 opened by Thorinwasher - 0
Default Inclusion of the Underwater Gate Example.
#20 opened by Pheotis - 1
Inconsistent compilation bug
#23 opened by Thorinwasher - 0
Create a good class structure
#25 opened by Thorinwasher - 0
Implement contributor guidelines and/or uniform code style?
#26 opened by Pheotis - 7
Gates does not work in spawn regions
#27 opened by sternskr - 1
Implement Gate Detection
#28 opened by Thorinwasher - 1
Update to 1.17
#29 opened by Pheotis - 1
Improve Bstats Integration
#30 opened by Pheotis - 1
Support Bukkit Tags
#31 opened by Pheotis - 1
### Implement Activator Management
#34 opened by Thorinwasher - 1
Weird iterator error
#35 opened by Thorinwasher - 1
Prevent Beacons When End Gateway Supplied as Open/Close Material.
#36 opened by Pheotis - 2
Add support for vanilla sign colouring mechanics.
#37 opened by Pheotis - 0
Implement Networked Portals
#38 opened by Thorinwasher - 0
Implement Rudimentary Networking
#40 opened by Thorinwasher - 0
Implement Fixed Portals
#39 opened by Thorinwasher - 0
Add a framework with which to manage flags.
#41 opened by Thorinwasher