Nuclear Tree Factory

Nuclear Tree Factory

146 Downloads

As of 2022-05-18 the project is discontinued for now.

Nuclear Tree Factory is a Nuclearcraft Scripting addon that adds a way to automate wood production.

First you will have to irradiate a sapling to get an irradiated sapling that isn't able to sustain life under natural conditions, but can be grown by infusing it with a nutrient solution, consisting of bonemeal and water. The so "harvested" logs can be processed in different ways to any type of wood, one could need, as shown in the flowchart. Another way to use the irradiated saplings is to "alloy" them with bonemeal to obtain irradiated leaves, which can be combined with irradiated logs and sticks to get a whole lot of new saplings. The usage of irradiated wood as fission reactor fuel isn't implemented yet, since it requires some balancing effort.

The aim of Nuclear Tree Factory is to provide an alternative to vanilla tree-farms, which are quite tedious and require a lot of effort. This Addon adds a modded way to obtain wood, quite similar to Thermal's Phytogenic Insulator just based on nuclearcraft, since not everyone has/wants Thermal. Nuclearcraft does also provide some interesting possibilities and I used them to make this Addon in a way, that it is not a one-block solution, but implements some spaghetti.

For a fully automatic setup you still need some other mods like ender.io to transport items, liquids and energy and to automate vanilla crafting recipes.

This flowchart shows how this addon works

An overview how everything works.

Installation Instructions:

To install Nuclear Tree Factory these steps:

1. Move this zip-folder to your Minecraft folder at resources/nuclearcraft/addons. If this directory does not currently exist, you will have have to make it yourself. When you're done, it should look as follows: the folder named addons contains the folder (or zip-folder) Nuclear Tree Factory, which itself contains several subfolders.

2. Done.

Dependencies: CraftTweaker, ContentTweaker, NuclearCraft: Overhauled, and any dependencies those mods might have. While JEI is not required, it is highly recommended, as it will show all the recipes and and their exact balancing, which is only partially documented in my flowchart.

Credits:

Thanks to Tom Dodd for making NuclearCraft (and NuclearCraft: Overhauled) and adding all of the base functions upon which this add-on is built. Thanks also to Thalzamar, Fishing Pole, Quantum Traverse and everybody else chilling on the nuclearcraft discord for helping me making my first scripting addon.

Planned Features:

Different Nutrient solutions

Checkout other NCO ScriptAddons:

Binary's Extra Stuff (BES) by Binary Nexus

Moar Reactor Functionality by QuantumTraverse

Moar Realistic Radiation by QuantumTraverse

Moar Fuels by QuantumTraverse

Moar Heat Sinks by QuantumTraverse

Moar Realistic Enrichment by QuantumTraverse

Crazy Ore Processing by QuantumTraverse

Nuclearcraft Extra Ingot Blocks by FishingPole

Nuclearcraft: Overhauled Unrealistic Turbine Overhaul by FishingPole and Thalzamar

NuclearCraft: Overhauled Confectionery by FishingPole