
Issues
- 1
[Suggestion]: Mob kills up count, not mob spawns.
#3 opened by spdkils - 1
[Bug]: The game's performance can be significantly affected when the Ageing mode lists contain too many entries.
#5 opened by Kasualix - 0
[Suggestion]: Compat with Structure Gel API's Dynamic Spawners
#4 opened by DeDog103 - 3
Incompatible with other mod's monster spawning cages
#6 opened by Qee1y - 2
[Suggestion]: Spawner Tweaks
#7 opened by SenZ01 - 0
[Suggestion]: Config where you can set all mobs in the whitelist
#8 opened by Wo0f27 - 0
Spawners abnormally dying
#1 opened by ChromaPIE - 3
Spawner doesn't break if it spawns non-living entity like fireworks or arrows
#2 opened by HerobrineXia