Issues
- 1
Attack speed minimum?
#246 opened by Aceplante - 3
Changes to default sweeping and to duel wielding speed
#245 opened by BluBangs - 5
[Forge] Scale Attack Range with Forge's Attack Range Attribute
#244 opened by BookerCatch - 7
Problem with Alex's Mobs
#243 opened by Explode007 - 6
Broken animations in third person
#242 opened by evelynn999000 - 7
Problem using with Shield Expansion
#241 opened by Dr-WeiAL - 3
[Incompability] Losing dyed color when swinging (Fancydyes)
#240 opened by Rad586 - 6
Crash on launch, 1.19.2
#239 opened by Derpford - 3
Offhand glitch with two-handed weapons
#238 opened by SanicFan19 - 1
Weapon Specific Movement Speed while Attacking options
#237 opened by Squidman13 - 5
There is an issue with the position of the hand when holding a long handled weapon.
#236 opened by 48004800 - 3
Add vanilla tools
#235 opened by Aceplante - 5
[Forge] Upgrade Aquatic
#234 opened by riley-9054 - 1
should make axes ACTUALLY work and not just act like a weapon
#233 opened by sijalids - 1
broken weapons when i use better combat in multiplayer
#232 opened by anreww2910 - 2
Crash when staring at skeleton horse/entity with broken ownership
#231 opened by AnOpenSauceDev - 3
body visible in first person in multiplayer
#230 opened by harithmf - 1
Incompatibility with Forbidden and arcanus.
#229 opened by drakosoldier298 - 2
adding "no jumping while attacking" option
#228 opened by ZEENCL - 1
Make Attack Range Editable via items from other mods (e.g. arm extender in Things mod)
#227 opened by ereese99 - 1
Crosshair inconsistant
#226 opened by Aceplante - 2
[Sugestion/Compability] some cool ideas i had and that id like to see in the mod and customizable player models animation editing
#225 opened by bruhicantlogin - 1
Contrasting attack speed breaks dual wielding
#224 opened by MrHazMat - 5
FPS problem of dual-holding weapons
#223 opened by Dr-WeiAL - 1
Player Animations
#221 opened by papamaionise - 1
Crashing seems inevitable...
#220 opened by DeathWray - 1
- 5
Most recent release crashes
#218 opened by Aceplante - 2
[Forge] 1.19.3, rendering error with First Person Models
#217 opened by Rohtea - 1
Process exited with code -1
#216 opened by eiidrovo - 1
Minecraft doesn't start
#215 opened by eiidrovo - 2
[Quilt 1.19.2] Better Combat causes the game to crash on load if other mods adding mobs are present
#214 opened by SimplyTadpole - 3
Using better combat in a server causing player to get kick.
#213 opened by Duplicate34 - 1
Visual Head Glitch
#212 opened by OkScrub - 2
Seeing your own player model in front of you during combat animations(Inconsistent)
#211 opened by n0valey - 1
Feature Request: Add attack animation while walking
#210 opened by FirdausCraft10 - 1
[Suggestion] Screen trembling effect with wieldings of weapons
#209 opened by ChromaPIE - 1
Server crashing at launching with this mod
#208 opened by Kaiizer261 - 1
Problem with the first person when i attack
#207 opened by Deagox - 2
First person being weird
#206 opened by Vividcal - 1
Option to Disable Better Combat in Configration Settings
#205 opened by Azzmikaelson - 1
Attacking with certain previously compatible weapons results in 1 damage punches in same session
#204 opened by corvusv - 1
Weakiness
#203 opened by rayman0 - 1
[BUG] Swords from other mods that have a single word for their namespaced ID do not register as a Better Combat sword.
#202 opened by Clark919 - 1
uhh
#201 opened by ohwthestupid - 1
Local version of the mod
#200 opened by Gazdea - 3
Automatically disable the mod on unsupported servers
#199 opened by cookie981 - 9
[Forge 1.19.2] Many particles, including Vanilla ones such as Warden's Sonic Shrieks, do not render with Better Combat installed
#198 opened by Reshirou - 8
Fallback config invalid JSON crashes launch
#197 opened by FunFreshNew - 2
Option to add/remove damage based on what part of a combo is done
#196 opened by squoshi