Issues
- 1
[1.20.1] Compatibility issue with Connector (and a calling mod) and Supplementaries
#242 opened by Reshy - 13
Continuity incompatibility
#243 opened by Nicodemus111 - 1
Crash with Advanced Compass and Quark possibly
#246 opened by Apollonu - 3
Removing Blueprint makes my server crash on startup.
#249 opened by padraigpearse - 4
Save file corrupted without Blueprint mod
#250 opened by JiriCZeki - 13
[1.20.1] Overworld surface rules corrupting worlds
#253 opened by Neko2n - 4
Abnormals hanging sign implementation causes incompatibility with mods like amendment
#259 opened by thelegitdolt - 2
[1.19.2] Feature order cycle crash with Atmospheric
#262 opened by Catomax262 - 2
mod crashes my game when i try to uninstall it
#265 opened by mcplayerovo - 5
Blueprint tree feature causes a crash out when using c2me
#268 opened by Asashinalesnik - 0
MouseHandlerEvent Crash
#273 opened by CerebroCanibalus - 4
[Bug]: Blueprint itself ruins Better End generation.
#274 opened by KostromDan - 1
Removing Blueprint causes any world to corrupt
#277 opened by darceno - 2
Modded biome slices inconsistent with same mod set and same seed
#280 opened by wiidotmom - 2
[Forge][1.20.1][CrashOnNewWorld] Crash on creating new world after installing Lost Cities+Worlds
#281 opened by drakray - 2
Advancement JS and Blueprint incompatability
#282 opened by Berlium-Octopus - 2
[Bug] "Better Forests" Incompatibility
#283 opened by dandalous - 3
Crash in prominence when using custom inventory from Dawn of Time
#285 opened by PierreChag - 1
Game crash given by Blueprint version 7.1.0 for forge
#286 opened by SamaHell15 - 1
Game crash given by Blueprint version 7.1.2 for forge
#288 opened by AspireNewWorld - 1
[1.21.1] Blueprint crashed with Amendments Mod
#289 opened by Periam