Issues
- 13
Continuity incompatibility
#243 opened by Nicodemus111 - 1
[1.20.1] Crashing with unknown mod? (large modpack)
#245 opened by BoardAnims - 1
Crash with Advanced Compass and Quark possibly
#246 opened by Apollonu - 3
Removing Blueprint makes my server crash on startup.
#249 opened by padraigpearse - 1
[1.20.1] "Loot table validation problem" messages in server logs.
#252 opened by Norepinephrinee - 4
Save file corrupted without Blueprint mod
#250 opened by JiriCZeki - 13
[1.20.1] Overworld surface rules corrupting worlds
#253 opened by Neko2n - 4
Abnormals hanging signs are missing textures if attached to a fence
#258 opened by thelegitdolt - 4
Abnormals hanging sign implementation causes incompatibility with mods like amendment
#259 opened by thelegitdolt - 1
Failed to create mod instance
#260 opened by YoloBxxxx - 2
[1.19.2] Feature order cycle crash with Atmospheric
#262 opened by Catomax262 - 2
mod crashes my game when i try to uninstall it
#265 opened by mcplayerovo - 1
Permission to port to Fabric
#264 opened by MikelR1 - 5
Blueprint tree feature causes a crash out when using c2me
#268 opened by Asashinalesnik - 1
issue with loading new world
#275 opened by mahmoood-20005 - 1
Game crash
#272 opened by NeoStarWonV - 0
MouseHandlerEvent Crash
#273 opened by CerebroCanibalus - 4
[Bug]: Blueprint itself ruins Better End generation.
#274 opened by KostromDan - 1
Removing Blueprint causes any world to corrupt
#277 opened by darceno - 0
game crash upon making new world
#278 opened by xGodseekerx - 1
Incompatibility with C2ME
#279 opened by Matthysse