Carpet Shadow
carpet extension to fix various bugs related to shadow item stacks
Carpet Settings
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shadowItemMode what should happen to shadow items when saved and re-loaded from disk?
- UNLINK ( vanilla default = dupe them )
- PERSIST ( shadow items will re-link once re-load )
- VANISH ( shadow items will disappear when re-load )
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shadowItemTooltip
shows the shadow stack unique identifier when hovering over a shadow stack with the mouse
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shadowItemFragilityFixes
various fixes to item related actions that might unlink/dupe/delete the shadow stacks
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shadowItemUpdateFix
inventory updates from shadow items will propagate to the other shadow item stacks even if in other invenotories
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shadowItemPreventCombine
by default instances of the same shadow stack won't merge on inventory actions; this option expands that behavior and prevents merging operations between any shadow stack
PS: this option only has an effect if shadowItemFragilityFixes is active
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shadowItemIdSize
changes the length of the shadow stack unique identifiers
PS: do not edit unless you know what you're doing
Feature List
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[x] Shadow Item Persistence/Removal
- [x] Server Restarts
- [x] Player Join/Leave
- [x] Chunk Unload/Reload
- [x] Shulker Box Break/Place
- [x] Bundle add/remove ( To be tested )
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[x] Fragility Fixes
- [x] Player Pick-Up shadow stacks from Item Entities
- [x] Mouse Pickup and Place shadow stacks
- [x] Shift Click shadow stacks ( will only transfer them entirely w/o merging )
- [x] Quick Craft with/to shadow stacks ( simply disallowed )
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[x] Hoppers
- [x] Fail to pull from shadow stacks
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[x] Droppers
- [x] Unlinking on transfer to Inventory
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[x] Inventory Uodates
- [x] propagation of updates after the world tick
Known Bugs
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[ ] General
- [ ] MINOR: this mod only tracks shadow items that get generated with update suppression and the item swap operation, if another method of generating a shadow item is found this mod will not work.
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[ ] Persistence
- [ ] MINOR: when the mod generates a new shadow ID it only performs a check on the currently loaded IDs so there is a very small chance of overlapping IDs
- [ ] MINOR: if two instances of a shadow item get unloaded with different amounts, the stack count will be of the first instance to get loaded back
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[ ] Fragility
- [ ] MAJOR: opening creative inventory will unlink and duplicate all the shadow stacks in the current inventory
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[ ] Tooltips
- [ ] MINOR: on servers the tooltips are sent to the clients as LORE nbt tags; this mod will strip them down on the clientside but non modded clients will see some de-synced lores while performing item movements/splits in inventories
- [ ] MAJOR (Unconfirmed): non modded creative inventory might behave strangely if tooltips are active on server