carpet extension to fix various bugs related to shadow item stacks
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shadowItemMode what should happen to shadow items when saved and re-loaded from disk?
- UNLINK ( vanilla default = dupe them )
- PERSIST ( shadow items will re-link once re-load )
- VANISH ( shadow items will disappear when re-load )
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shadowItemTooltip
shows the shadow stack unique identifier when hovering over a shadow stack with the mouse
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shadowItemFragilityFixes
various fixes to item related actions that might unlink/dupe/delete the shadow stacks
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shadowItemUpdateFix
inventory updates from shadow items will propagate to the other shadow item stacks even if in other invenotories
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shadowItemPreventCombine
by default instances of the same shadow stack won't merge on inventory actions; this option expands that behavior and prevents merging operations between any shadow stack
PS: this option only has an effect if shadowItemFragilityFixes is active
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shadowItemIdSize
changes the length of the shadow stack unique identifiers
PS: do not edit unless you know what you're doing
- Shadow Item Persistence/Removal
- Server Restarts
- Player Join/Leave
- Chunk Unload/Reload
- Shulker Box Break/Place
- Bundle add/remove ( To be tested )
- Fragility Fixes
- Player Pick-Up shadow stacks from Item Entities
- Mouse Pickup and Place shadow stacks
- Shift Click shadow stacks ( will only transfer them entirely w/o merging )
- Quick Craft with/to shadow stacks ( simply disallowed )
- Hoppers
- Fail to pull from shadow stacks
- Droppers
- Unlinking on transfer to Inventory
- Inventory Uodates
- propagation of updates after the world tick
- General
- MINOR: this mod only tracks shadow items that get generated with update suppression and the item swap operation, if another method of generating a shadow item is found this mod will not work.
- Persistence
- MINOR: when the mod generates a new shadow ID it only performs a check on the currently loaded IDs so there is a very small chance of overlapping IDs
- MINOR: if two instances of a shadow item get unloaded with different amounts, the stack count will be of the first instance to get loaded back
- Fragility
- MAJOR: opening creative inventory will unlink and duplicate all the shadow stacks in the current inventory
- Tooltips
- MINOR: on servers the tooltips are sent to the clients as LORE nbt tags; this mod will strip them down on the clientside but non modded clients will see some de-synced lores while performing item movements/splits in inventories
- MAJOR (Unconfirmed): non modded creative inventory might behave strangely if tooltips are active on server