Version 0.5.1
Punch songs on the Note Grid and play it with the Music Box!
↑ Output different signals according to the content of the paper tape with the comparator.
↑ Punching holes at the perforation table for the note grid.
Load and play your note grid.
- Determine the timbre of the music box according to the block below:
- Similar to the original note block, and can be used with other mods that add timbre to the note block( e.g. Instrument ++).
- When the block is a sound box, it will play according to its timbre.
- Use the awl to adjust the playing speed of the music box:
- The unit is
tick/beat
, which is the number oftick
s consumed per beat. - The speed range is:
[1, 20]
. - The default speed is
10
ticks/beat.
- The unit is
- Without note grid:
- Use a note grid to insert it into the music box.
- Use a hopper to insert the note grid into the music box, and items outside the note grid will be blocked in the hopper.
- With note grid:
- Press Shift and use with empty hand to take out the note grid.
- Digging or using the music box will play one beat.
- When activated by a redstone signal:
- Play the note grid at the set speed.
- Using a comparator will output a redstone signal of
[1, 15]
strength:- Strength
1
: not played yet or no notes in this beat. - Strength
n (1<n<15)
: the index of the lowest note in this beat (starting from zero) isn-2
. - Strength
15
: the index of the lowest note in this beat (starting from zero) is greater than or equal to13
.
- Strength
- When not activated by a redstone signal:
- You can use the hopper to suck out the note grid.
- Use the note grid or book and quill on the music box to superimpose its content on the current note grid. ( Only available in creative mode)
- When the note grid is finished:
- If there is a container behind the music box, the note grid will be directly placed in the container.
- If there is no container, or it cannot be placed in the container, it will be ejected forward.
The carrier of the track.
- Use to enter the note grid page (view mode).
- Content format:
- Page:
- Default
1
page. - Up to
64
pages. - Each page has
64
beats.
- Default
- Beat:
- Can punch in any of the
25
pitches (the pitch of the note block).
- Can punch in any of the
- Page:
The page for viewing and editing the content of the note grid.
- View mode:
- Press Space to switch to play mode.
- When not playing:
- Use the mouse wheel to flip the page.
- When playing:
- Use the mouse wheel to adjust the playing speed.
- The default timbre is
Harp
, and if the player has a sound shard in the main hand or off hand, it will try to play according to its timbre. - It can only be heard by yourself.
- Punch mode:
- When there is no reference data:
- Similar to the view mode, but you can punch holes in the note grid with the left mouse button.
- Punching cannot be undone, so be sure to confirm the position before you start.
- Similar to the view mode, but you can punch holes in the note grid with the left mouse button.
- When there is reference data:
- The content of the reference data will be displayed on the note grid.
- The play mode in the view mode will be replaced by the punching mini-game:
- Use the
red
line to indicate the progress. - Press any mouse button or the
z
/x
key on the keyboard to punch a whole beat within5
ticks:- If the punch fails, the awl will take
16
damage. - Stop when you encounter reference data that has not been punched, and continue after punching.
- If the punch fails, the awl will take
- Use the
- When there is no reference data:
A tool for punching or viewing and adjusting the speed of the music box.
- Use without Shift on the music box to set its speed to the speed stored in the awl.
- Use with Shift on the music box to view its current speed.
- The speed stored in the awl:
- The default value and range are the same as the speed of the music box.
- Use without Shift:
+1
. - Use with Shift:
-1
.
A table for viewing, punching, and connecting the note grid.
- Use to enter the perforation table page:
- If you need to use the timbre of the sound shard in the page, you need to hold the sound shard before entering.
- Perforation table page:
- Page composition:
- The preview image on the right will display prompts according to different modes, and clicking on the preview image will trigger a specific operation.
- The left upper bar is the
operation object
, which can only be placed with a note grid. - The right upper bar is the
input content
, which can be placed with a note grid or a book and quill. - The lower bar is the
tool
, which can be placed with an awl or slime balls.
- View mode:
- The
operation object
is not empty, and thetool
is empty. - You can enter the view mode of the note grid page:
- The
operation object
is the object to be viewed. - The
input content
is the reference data.
- The
- The
- Punch mode:
- The
operation object
is not empty, and thetool
is an awl. - You can enter the punch mode of the note grid page:
- The
operation object
is the object to be punched. - The
input content
is the reference data. - Each hole consumes
1
durability, and the tool will automatically exit the mode after it is broken.
- The
- The
- Connection mode:
- The
operation object
is not empty, theinput content
is a note grid, and the combined note grid length does not exceed64
pages. - You can connect two note grids:
- Connect the
input content
to the end of theoperation object
. - The
input content
and thetool
will be consumed.
- Connect the
- The
- Page composition:
An item that listens, records, and plays sound.
- Listen sound:
- When the sound shard does not record sound, use it to listen to the surrounding sound.
- When a new sound event is received, it will be displayed in text form.
- When stopping using, the last sound listened to will be recorded and displayed in text form.
- Only the sound event will be recorded when listening to sound, not the sound seed.
- Record sound:
- Sound event:
- Such as "moo", "baa", etc.
- Sound seed:
- Used to determine the specific sound in the sound event. In the same sound event, different seeds will play different sounds.
- Play sound:
- When the sound shard records sound, it can play its sound:
- When the sound seed exists, the same seed will be used every time it is played, and the same sound will be played.
- When the sound seed does not exist, a random seed will be used every time it is played, and the sound played will be different.
- Playback interval:
- The default is
55
ticks. - For each level of efficiency enchantment, the interval is reduced by
10
ticks, up to a maximum of50
ticks.
- The default is
- When the sound shard records sound, it can play its sound:
- Sound event:
Load and play sound shards.
- Without sound shard:
- Use a sound shard with sound to load the sound shard.
- The note block above will play silently.
- With sound shard:
- When digging, using, or activating with a redstone signal, play the sound of the sound shard:
- When the note block above is a note block, it will no longer play.
- The note block above will play according to the sound of the sound shard.
- When a lightning rod adjacent to and pointing to this sound box is struck by lightning, the sound seed of the sound shard will be refreshed and fixed.
- When digging, using, or activating with a redstone signal, play the sound of the sound shard:
By writing the content of the book and quill, it can be used as reference data to facilitate the punching of the note.
- Conversion rule:
- Each beat uses the keys in the Note Block Studio to represent the notes, using "." as the end of the beat.
- Take "Twinkle Twinkle Little Star" as an example:
- Numbered musical notation:
1, 1, 5, 5, 6, 6, 5, 0, 4, 4, 3, 3, 2, 2, 1
. - Book content:
r.r.i.i.o.o.i..u.u.y.y.t.t.r
.
- Numbered musical notation:
- Use the NBS File Export Tool to automatically convert your
nbs
file into the content of the book and quill:- Only supports new version nbs files. If it cannot be loaded, please use the new version of Note Block Studio to upgrade the file format.
- Custom timbre is not supported, you can convert it to the original timbre first, and then export it.