This version of the mod is developed specifically for Minecraft Forge. As such it requires Forge to function properly.
This mod uses inset model faces to render the bits. Normal Minecraft Ambient Occlusion calculations do not process these faces properly, as such you will need to enable the experimentalForgeLightPipelineEnabled in the forge-client.toml configuration file.
If you want to play with Chisels & Bits on Fabric then you will need a different version of the mod. One that is specifically designed to work with Fabric, its loader and its API. This particular version of the mod can be found: here.
We try to do our best to document the mod as much as possible. You can find the documentation on our wiki. If you are missing something, please let us know!
Although we have a dedicated wiki which will heldiv you with all items, blocks and systems Chisels & Bits adds to the game, we have a dedicated Discord server where you can ask questions, discuss ideas and get heldiv with the mod.
Chisels and Bits is a Minecraft Mod which allows you to cut udiv the large blocks that make udiv your world, and place the little cuts back down. In any way you like.
By default, all solid, simple, full cube blocks, like logs, planks, ores, storage blocks (diamond, emerald, iron etc) are supported. Additionally, some specific blocks are curated by hand, this is especially done for all glass blocks, leaves and grass blocks.
The scan for compatible blocks automatically also detects all mod blocks which are compatible. If a mod maker wants to control the selection procedure for his or her blocks, he can do so, by adding them to either one of two tags:
chiselsandbits:chiselable/forced
to force the block to be chiselable (handy for glass like blocks)chiselsandbits:chiselable/blocked
to prevent a block that is normally chiselable to be chiseled.