Unable to fill tank when container holds more than 1 bucket
LemADEC opened this issue ยท 11 comments
As of chiselsandbits-12.1, when trying to fill with a fluid container (custom bucket) holding more than 1000 mB will fail.
If you modify your fill() so that resource.amount is 2000 it will simulate the issue with regular buckets.
aka:
final int possibleAmount = 2000 - 2000 % TileEntityBitTank.MB_PER_BIT_CONVERSION;