[Potential Render Issue?] - [1.10.2]: Textures "Bugging Out" when Chiseled
Lanse505 opened this issue ยท 11 comments
Hello!
Me and a few people on our build server have noticed issues with certain blocks rendering oddly when chiseled.
This "odd behavior" comes in 2 ways:
The first way is the texture simply "ignoring" or changing the texture oddly.
(Example with Chisel Mossy Stone)
The second issue is that CnB blocks sometimes seem to "drop" bit rendering.
Either leaving blacked out bits, Invisible/see-through bits or oddly colored onces.
This has occured a few times but I've been so "good" as to not remember to take pictures >->
Will post a picture next time it happens.
Not sure if the first issue is a CnB/Chisel interaction issue or not, but it's happened in a few blocks.
Since these issue occurs on 1.10.2 I'm fully aware that we might not get a fix pushed /alt it might be fixed on the 1.11 branch. But I thought "better safe than sorry" and decided to report it.
//Best Regards
Lanse505
Project: Horizon
Picture regarding the second issue:
http://i.imgur.com/rkZIwkG.png
http://i.imgur.com/p57ojKK.png
http://i.imgur.com/Jn53bvX.png
P.s Sometimes updating said CnB block fixes it, but it's abit "hit and miss" on that fix
The textures changing are likely because chisels models are complicated, and C&B cannot use the real block models, it uses the item models, theirs not much I can do about this because chisel's block models require world context, which C&B cannot provide.
I've tested the blocks, and the only part that seems to change is the "moss" on them, the stone underneath appears to be the correct version, and isn't changing.
As for the second one, you'll need to provide a means of reproducing this.
Yea I completely understand :P
Didn't mean to imply it was something you had to fix ^^
Thanks for all the help Algo :D
@AlgorithmX2
Best way to reliably reproducing that issue is by using ExtraBitManipulation and creating a CnB solid sphere, breaking your way in and looking from the inside out.
Its possible that that is already fixed, there was a bug involving the API and EBM, can you test with https://dl.dropboxusercontent.com/u/9117298/cb/anti-builds/chiselsandbits-12.X.jar to see if its improved?
Tested with 12.X.
The render issue does seem to be limited to "solid" spheres.
Made a video to demonstrate:
https://www.youtube.com/watch?v=ETol2s7X1Q8&feature=youtu.be
Ok, it wasn't the issue I was thinking of, It seems like its not updating the render when the neightbors are broken, I'll have to look into this.
Try https://dl.dropboxusercontent.com/u/9117298/cb/anti-builds/chiselsandbits-12.X2.jar I think this might fix it.
That's fixed the update issue.
There seems to be abit of a update stutter when you break a block and it updates the CnB tile.
(Basically it blinks in and out for a second to update, nothing major)