A mechanical spawner block. Generates Mobs with rotation power. This mod it's meant to be used in modpacks.
- Random Spawn fluid
- Biome dependant random generation
- Specific liquid for Mobs
- Configurable:
- Stress
- Minimum speed
- Fluid capacity
- Spawn point max range
- Spawn fluid mixer recipes.
- JEI & Jade integration
- KubeJS integration
- Ponder scene
- Loot collector block
- Configurable to allow any container or Create Item Vault.
- Can be disabled.
- The spawner can be configured to work only with loot collectors.
- Nicer model?
- Compat mobs.
fluid
required.mob
optional."random"
or any entity like"minecraft:skeleton"
processingTime
optional. Defaults: 200customLoot
optional. Allows to generate custom loot when used with loot collector blocks.
{
"type": "create_mechanical_spawner:spawner",
"fluid": {
"fluid": "create_mechanical_spawner:spawn_fluid_random",
"amount": 1000
},
"mob": "random",
"processingTime": 10000
}
Specific Mob example
{
"type": "create_mechanical_spawner:spawner",
"fluid": {
"fluid": "minecraft:water",
"amount": 10
},
"mob": "minecraft:skeleton",
"processingTime": 10000
}
event.remove({ mod: 'create_mechanical_spawner' })
event.remove({ mob: 'minecraft:wolf'});
//Random Mob (biome dependant)
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000);
//Specific MOB
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000).mob("minecraft:skeleton;
event.remove({ mob: 'minecraft:enderman'}); //recommended
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 100)).mob("minecraft:enderman").processingTime(1000).customLoot(
[Item.of('ender_pearl').withChance(0.5),Item.of('diamond').withChance(0.5)]);
- It's recommended to disable the default recipe before adding the recipe with custom loot.
Thanks to the Creators of Create.